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ToolTip

Tommo J. Phillips edited this page Oct 22, 2023 · 2 revisions

ToolTip

Namespace: TommoJProductions.ModApi

public class ToolTip : UnityEngine.MonoBehaviour, UnityEngine.EventSystems.IPointerEnterHandler, UnityEngine.EventSystems.IEventSystemHandler, UnityEngine.EventSystems.IPointerExitHandler

Inheritance Object → Object → Component → Behaviour → MonoBehaviour → ToolTip
Implements IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler

Fields

tipWait

public float tipWait;

layer1Index

public int layer1Index;

layer2Index

public int layer2Index;

Properties

useGUILayout

public bool useGUILayout { get; set; }

Property Value

Boolean

enabled

public bool enabled { get; set; }

Property Value

Boolean

isActiveAndEnabled

public bool isActiveAndEnabled { get; }

Property Value

Boolean

transform

public Transform transform { get; }

Property Value

Transform

gameObject

public GameObject gameObject { get; }

Property Value

GameObject

tag

public string tag { get; set; }

Property Value

String

name

public string name { get; set; }

Property Value

String

hideFlags

public HideFlags hideFlags { get; set; }

Property Value

HideFlags

Constructors

ToolTip()

public ToolTip()

Methods

OnPointerEnter(PointerEventData)

public virtual void OnPointerEnter(PointerEventData eventData)

Parameters

eventData PointerEventData

OnPointerExit(PointerEventData)

public virtual void OnPointerExit(PointerEventData eventData)

Parameters

eventData PointerEventData

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