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GamePartTime

Tommo J. Phillips edited this page Oct 22, 2023 · 2 revisions

GamePartTime

Namespace: TommoJProductions.ModApi.GameDatabase.GameParts

reps a game part that has a time member.

public class GamePartTime : GamePart

Inheritance ObjectGamePartGamePartTime

Properties

time

time

public FsmFloat time { get; set; }

Property Value

FsmFloat

bolted

reps if the game part is bolted

public FsmBool bolted { get; set; }

Property Value

FsmBool

installed

reps if the game part is installed

public FsmBool installed { get; set; }

Property Value

FsmBool

damaged

reps if the game part is damaged

public FsmBool damaged { get; set; }

Property Value

FsmBool

thisPart

reps the ingame gameobject reference.

public FsmGameObject thisPart { get; set; }

Property Value

FsmGameObject

newMesh

reps the 'not broken' mesh for the game part.

public FsmGameObject newMesh { get; set; }

Property Value

FsmGameObject

damagedMesh

reps the 'broken' mesh for the game part.

public FsmGameObject damagedMesh { get; set; }

Property Value

FsmGameObject

trigger

reps the trigger gameobject for the game part.

public FsmGameObject trigger { get; set; }

Property Value

FsmGameObject

Constructors

GamePartTime(PlayMakerFSM)

public GamePartTime(PlayMakerFSM data)

Parameters

data PlayMakerFSM

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