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GamePartTime
Tommo J. Phillips edited this page Oct 22, 2023
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Namespace: TommoJProductions.ModApi.GameDatabase.GameParts
reps a game part that has a time member.
public class GamePartTime : GamePartInheritance Object → GamePart → GamePartTime
time
public FsmFloat time { get; set; }FsmFloat
reps if the game part is bolted
public FsmBool bolted { get; set; }FsmBool
reps if the game part is installed
public FsmBool installed { get; set; }FsmBool
reps if the game part is damaged
public FsmBool damaged { get; set; }FsmBool
reps the ingame gameobject reference.
public FsmGameObject thisPart { get; set; }FsmGameObject
reps the 'not broken' mesh for the game part.
public FsmGameObject newMesh { get; set; }FsmGameObject
reps the 'broken' mesh for the game part.
public FsmGameObject damagedMesh { get; set; }FsmGameObject
reps the trigger gameobject for the game part.
public FsmGameObject trigger { get; set; }FsmGameObject
public GamePartTime(PlayMakerFSM data)data PlayMakerFSM