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fix: timeline animation error #861
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fix: timeline animation error #861
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Summary of ChangesHello @HardyNLee, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! 此拉取请求旨在解决时间轴动画系统中的一个错误。此前,如果一个动画仅包含一个片段但设置了非零持续时间,会导致后续所有动画无法正常执行。本次修复通过在创建动画实例前增加对时间轴长度的检查,确保只有在存在多个动画关键帧时才初始化 Highlights
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Code Review
你好!这次的 Pull Request 很好地修复了当时间轴动画只有一个关键帧且持续时间不为零时,导致后续动画失效的严重问题。你通过增加 timeline.length > 1 的检查,精准地定位并解决了问题根源,避免了为单一关键帧创建无效动画。这个修复逻辑清晰,代码简洁。我还发现一个相关的边界情况,并已在代码中提出了具体的改进建议,希望能帮助代码更加健壮。
| // 只有有 duration 的时候才有动画 | ||
| if (duration > 0) { | ||
| // 只有有 duration 且 timeline 长度大于 1 的时候才有动画 | ||
| if (duration > 0 && timeline.length > 1) { |
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这个条件很好地解决了只有一个关键帧时创建动画的问题。然而,我注意到一个相关的边界情况:当 timeline 数组为空时,此函数将在第 64 行因试图解构 undefined 而崩溃。虽然这可能超出了本次修复的范围,但为了增强函数的健壮性,建议在函数开头添加一个检查来处理空时间轴的情况,例如:
if (timeline.length === 0) {
// 返回一个无操作的动画对象或直接返回
return {
setStartState: () => {},
setEndState: () => {},
tickerFunc: () => {},
getEndStateEffect: () => ({}),
forceStopWithoutSetEndState: () => {},
};
}
介绍
修复 timeline 动画仅有一段, 但 duration 不为 0 时, 此后所有动画都失效的问题
fix #808
测试