// @solrmax
struct Profile {
float3 focus; // shaders, gpu_compute, animation
float3 position; // graphics_programming
float experience; // constantly_learning
};
Profile main() {
Profile me;
me.focus = normalize(float3(1, 1, 1));
me.position = float3(rendering, optimization, experimentation);
me.experience = lerp(learning, mastery, time);
return me;
}Graphics programming, real-time rendering, and shader development.
Working with compute shaders, GPU-accelerated algorithms, and procedural animation systems.
// Primary
C# + Unity
GLSL/HLSL/ShaderLab
Compute Shaders
// Secondary
Unreal Engine 5 + Blueprints
C++ (embedded, engine experiments)
JavaScript (web tools, backend)float3 learning = float3(
sdf_raymarching,
compute_optimization,
unreal_engine_5-7
);Advanced SDF techniques, compute shader optimization patterns, custom render pipelines.
// EOF