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solrmax/README.md
// @solrmax

struct Profile {
    float3 focus;      // shaders, gpu_compute, animation
    float3 position;   // graphics_programming
    float experience;  // constantly_learning
};

Profile main() {
    Profile me;
    me.focus = normalize(float3(1, 1, 1));
    me.position = float3(rendering, optimization, experimentation);
    me.experience = lerp(learning, mastery, time);
    return me;
}

Focus

Graphics programming, real-time rendering, and shader development.

Working with compute shaders, GPU-accelerated algorithms, and procedural animation systems.

Stack

// Primary
C# + Unity
GLSL/HLSL/ShaderLab
Compute Shaders

// Secondary  
Unreal Engine 5 + Blueprints
C++ (embedded, engine experiments)
JavaScript (web tools, backend)

Currently Learning

float3 learning = float3(
    sdf_raymarching,
    compute_optimization,
    unreal_engine_5-7
);

Advanced SDF techniques, compute shader optimization patterns, custom render pipelines.

Links

solrmax.github.io

layar.itch.io

// EOF

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