feat(Texture): support opacity#271
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CodyJasonBennett merged 5 commits intopmndrs:masterfrom Jan 18, 2025
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Extend the <Texture /> Effect to support opacity
fix the way we check for availability of opacity. * edge case: opacity==0 would be considered absent in previous method
src/effects/Texture.tsx
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| const effect = useMemo(() => { | ||
| let tEffect = new TextureEffect({ ...props, texture: t || texture }); | ||
| if (typeof opacity === "number") { | ||
| tEffect.blendMode.opacity.value = opacity; | ||
| } | ||
| return tEffect; | ||
| }, [props, t, texture, opacity]) |
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I'd prefer setting this as a prop instead so we don't recreate the effect and its resources when opacity changes (e.g. <primitive object={effect} blendMode-opacity-value={opacity ?? 1} />).
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Aha, I didn't know about such possibility. I'd implement that way and commit it then
Update the way opacity is applied * instead of recreating an effect every time opacity changes we feed it to the final primitive
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🎉 This PR is included in version 2.18.0 🎉 The release is available on: Your semantic-release bot 📦🚀 |
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This PR extends the Texture Effect to support a new parameter called
opacity. this parameter is used when creatingTextureEffectto set the opacity ofBlendMode. The idea and practice comes from the example provided frompostproccessinglibrary.the reference: https://github.com/pmndrs/postprocessing/blob/e758f65ef2277d006c9785d8148926bf78235441/demo/src/demos/TextureDemo.js#L194