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Fixes bugs where glass shards would not match the glass entity frame or extend past it while preserving original idea for the algorithm
This was referenced May 17, 2023
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This is a solution to issue #130
Code tries to heuristically recombine surfaces that were a single surface but split during map compilation, to maximize shattered surface and avoid bugs where 4th coordinate was missing or (0,0,0)
Test on duel_training or ffa_bespin glass windows.