NodeBuilders: Unifies uniform groups of different shader stages #32534
+110
−34
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Related issue: #32243
Description
The goal is to unify the uniform groups from different shader stages into a single one shared, thus avoiding updating some buffers in two different places. The main focus of the unification is to facilitate the sharing of groups between similar objects, since this would be more complicated if they were separated between vertex binding groups and fragment shaders.
This is still part of the update that is being done in #32243