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Showcase project for Studio Generations, a creative simulation game built with PolarisKit, part of the Polaris Studios game lineup for the M64 console.

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PolarisKit Title Screen

๐ŸŽฎ Studio Generations (WiP)

Polaris Game Dev Sim is a game development simulation game, built using PolarisKit, a lightweight modular starter kit for building 2D games with Pygame.
Polaris Game Dev Sim is designed to be fully replayable, strategic, and a complete example of what PolarisKit can power.

This is a passion project by Polaris Studios, designed to explore strategy, creativity, and history, and to serve as a showcase for PolarisKit and clean game architecture.

The game will feature a full historical timeline (1958 โ†’ 2059), unique meta progression, and a rich time-management core loop.


๐Ÿ’ก Core Concept

  • Game starts in 1958, year of the first commercial video game.
  • The studio continues through 2059, a full century of industry history.
  • Every year, players choose how to spend their time, balancing staff growth, game releases, studio upgrades, and long-term goals.

Key design goal: Slow, meaningful progression.


๐Ÿ•น๏ธ Planned Core Loop

Each year, the player starts with 52 weeks.

At each decision point, they choose how to spend their weeks:

  • Train Staff (4 weeks): Improve staff stats, diminishing returns if repeated
  • Advertise Company (8 weeks): Grow fanbase
  • Create Small Game (12 weeks): Build revenue and fans
  • Relax Staff (16 weeks): Fully reset fatigue and motivation
  • Create Big Game (24 weeks): High risk/reward project
  • Create Console (52 weeks): Launch your own platform
  • Prototype New Tech (6 weeks): Unlock new features or bonuses
  • Attend Conference (1 week): Random small bonus (fans, hype, contacts)

Year ends โ†’ player reviews results โ†’ new year begins.


๐Ÿง  Planned Features

  • Full historical timeline (1958 โ†’ 2059)
  • Diminishing returns system on training forces variety
  • Meta progression: carry one staff member back to 1958 on new run
  • Staff stats, fatigue, motivation
  • Game project history track shipped games
  • Fans, money, achievements system
  • Full text-based prototype first, art and polish layered in later

๐Ÿ“ฆ Planned Core Data Model

The game will track:

  • Current year and weeks remaining
  • Playerโ€™s fanbase and money
  • Staff roster with stats (coding, art, design), motivation, fatigue
  • Shipped game projects history and outcomes
  • Achievements earned
  • Legacy staff, staff carried over into future runs

๐Ÿš€ Why Text-First?

This project will begin as a text-based game prototype, built using PolarisKit:

  • Proves that the game loop is fun
  • Allows fast tuning of balance and pacing
  • Easy to iterate
  • Art and UI can be layered in once core is solid

Built On

  • PolarisKit v2.1
  • Polaris Studios project branch

Notes

This project is in early prototype phase.

The goal is to:

  • Build a unique Game Dev Sim
  • Explore historical progression and meta strategy
  • Demonstrate the flexibility of PolarisKit
  • Build a fun and replayable core loop

If you'd like to follow progress stay tuned!


Built By

Marco @ SB Studios
GitHub โ€ข LinkedIn

About

Showcase project for Studio Generations, a creative simulation game built with PolarisKit, part of the Polaris Studios game lineup for the M64 console.

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