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18 changes: 18 additions & 0 deletions UnleashedRecomp/gpu/video.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3053,6 +3053,24 @@ void Video::ComputeViewportDimensions()

break;
}

case EAspectRatio::Custom:
{
float customAspectRatio = Config::CustomAspectRatio;

if (aspectRatio > customAspectRatio)
{
s_viewportWidth = height * customAspectRatio;
s_viewportHeight = height;
}
else
{
s_viewportWidth = width;
s_viewportHeight = width * (1. / customAspectRatio);
}

break;
}

default:
s_viewportWidth = width;
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6 changes: 4 additions & 2 deletions UnleashedRecomp/locale/config_locale.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -546,7 +546,8 @@ CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
{ EAspectRatio::Auto, { "AUTO", "Auto: the aspect ratio will dynamically adjust to the window size." } },
{ EAspectRatio::Wide, { "16:9", "16:9: locks the game to a widescreen aspect ratio." } },
{ EAspectRatio::Narrow, { "4:3", "4:3: locks the game to a narrow aspect ratio." } },
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: locks the game to a narrow aspect ratio and retains parity with the game's original implementation." } }
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: locks the game to a narrow aspect ratio and retains parity with the game's original implementation." } },
{ EAspectRatio::Custom, { "Custom", "Custom:\nThe aspect ratio is set by using the CustomAspectRatio value in the config.toml file." } }
}
},
{
Expand All @@ -564,7 +565,8 @@ CONFIG_DEFINE_ENUM_LOCALE(EAspectRatio)
{ EAspectRatio::Auto, { "AUTO", "Auto: Das Seitenverhältnis passt sich automatisch der Fenstergröße an." } },
{ EAspectRatio::Wide, { "16:9", "16:9: Stellt das Spiel in einem Breitbildschirm-Format dar." } },
{ EAspectRatio::Narrow, { "4:3", "4:3: Stellt das Spiel in einem Mittel-Format dar." } },
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: Stellt das Spiel in einem Mittel-Format dar, was der ursprünglichen Implementation originalgetreut bleibt." } }
{ EAspectRatio::OriginalNarrow, { "ORIGINAL 4:3", "Original 4:3: Stellt das Spiel in einem Mittel-Format dar, was der ursprünglichen Implementation originalgetreut bleibt." } },
{ EAspectRatio::Custom, { "Benutzerdefiniert", "Benutzerdefiniert:\nDas Seitenverhältnis entspricht dem Wert CustomAspectRatio in der Datei config.toml." } }
}
},
{
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1 change: 1 addition & 0 deletions UnleashedRecomp/user/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -322,6 +322,7 @@ CONFIG_DEFINE_ENUM_TEMPLATE(EAspectRatio)
{ "16:9", EAspectRatio::Wide },
{ "4:3", EAspectRatio::Narrow },
{ "Original 4:3", EAspectRatio::OriginalNarrow },
{ "Custom", EAspectRatio::Custom },
};

CONFIG_DEFINE_ENUM_TEMPLATE(ETripleBuffering)
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3 changes: 2 additions & 1 deletion UnleashedRecomp/user/config.h
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,8 @@ enum class EAspectRatio : uint32_t
Auto,
Wide,
Narrow,
OriginalNarrow
OriginalNarrow,
Custom
};

enum class ETripleBuffering : uint32_t
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1 change: 1 addition & 0 deletions UnleashedRecomp/user/config_def.h
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,7 @@ CONFIG_DEFINE("Video", int32_t, WindowHeight, 720);
CONFIG_DEFINE_ENUM("Video", EWindowState, WindowState, EWindowState::Normal);
CONFIG_DEFINE_LOCALISED("Video", int32_t, Monitor, 0);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAspectRatio, AspectRatio, EAspectRatio::Auto);
CONFIG_DEFINE("Video", float, CustomAspectRatio, (16.0f / 9.0f));
CONFIG_DEFINE_LOCALISED("Video", float, ResolutionScale, 1.0f);
CONFIG_DEFINE_LOCALISED("Video", bool, Fullscreen, true);
CONFIG_DEFINE_LOCALISED("Video", bool, VSync, true);
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