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BarmonHammer
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Provide data/source for the 1.5x multiplier and the changes noted.
Thank you for contributing!
src/perks/exotic_perks.rs
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| let mut damage_mult = 1.0; | ||
| if _input.value == 10{ | ||
| damage_mult = 1.5 | ||
| } |
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I got the values from here https://mobalytics.gg/destiny-2/weapons/exotic/1802135586-touch-of-malice
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actually, I think I misunderstood what the page was saying. I think enemies take 1.5x more damage after being hit. not when they're hit
src/perks/exotic_perks.rs
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| DamageModifierResponse { | ||
| impact_dmg_scale: damage_mult, | ||
| explosive_dmg_scale: damage_mult, | ||
| crit_scale: 1.0, |
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Shouldn't the crit_scale be set to 0.0 if active?
src/perks/perk_options_handler.rs
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| Perks::SwordLogic => Some(PerkOptionData::stacking(4)), | ||
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| //exotics | ||
| Perks::ChargedWithBlight => Some(PerkOptionData::stacking(10)), |
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Maybe just a toggle instead? Its either on or off.
…gle. data: remove mistaken damage multiplier for Charged With Blight
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We don't have a good handle on debuffs right now, and we probably won't until an ecs-like rewrite, most debuffs are off the table for adding unless they are ubiquitous like tether or weaken where not having them seems odd. |
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Also, the actual shooting of the blight would likely come in as an EDR but is nearly pointless because we don't support dps simulations and we really shouldn't until it's very very accurate and can simulate full load-outs |

Add Charged With Blight trait for Touch of Malice