System Architect focused on large-scale 3D visualization and simulation systems. Founder & Lead Architect of OpenGlobus - an open-source planetary-scale geospatial rendering engine. Designing GPU-driven rendering systems for geospatial, industrial, and simulation applications.
- Planetary-scale rendering architectures
- High-precision spatial systems
- GPU pipeline design
- Simulation-ready geospatial infrastructure
- Data visualization
To build an independent open-source spatial engine capable of supporting planetary-scale visualization, simulation, and industrial digital twins.
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