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RicardoRomanAmigo/README.md

Ricardo Román Amigo

Unity (C#) Game Developer focused on gameplay systems, scalable architecture and clean code.


🕹 Featured Project

00:00

A noir time-loop puzzle game built in Unity.

  • Event-driven architecture
  • Modular gameplay systems
  • Time-based recording and replay mechanics

🔗 https://github.com/RicardoRomanAmigo/unity-00-00


🧬 Technical Focus

  • Unity development (2D / gameplay systems)
  • C# architecture and modular design
  • State-driven game flow management
  • Event-based communication patterns
  • Scalable project structure

🚀 Current Direction

Building increasingly complex gameplay systems while refining architectural quality and performance.

Pinned Loading

  1. unity-00-00 unity-00-00 Public

    A noir time-loop puzzle game built in Unity (C#) featuring modular gameplay systems.

    C#

  2. unity-Neon-Fever unity-Neon-Fever Public

    A fast-paced neon arcade prototype built in Unity (C#), developed during GlitchHappens.

    ShaderLab