Unity (C#) Game Developer focused on gameplay systems, scalable architecture and clean code.
A noir time-loop puzzle game built in Unity.
- Event-driven architecture
- Modular gameplay systems
- Time-based recording and replay mechanics
🔗 https://github.com/RicardoRomanAmigo/unity-00-00
- Unity development (2D / gameplay systems)
- C# architecture and modular design
- State-driven game flow management
- Event-based communication patterns
- Scalable project structure
Building increasingly complex gameplay systems while refining architectural quality and performance.