Builder focused on Cybersecurity, AI/ML, and Game Modding.
I design, analyze, and test systems with an adversarial mindset to build software that is secure, intelligent, and robust.
- Cybersecurity β defensive and offensive security concepts, tooling, and analysis
- Artificial Intelligence / Machine Learning β applied models and data-driven systems
- Game Modding β extending and reshaping complex game systems
Language distribution reflects long-term projects, private research, and game modding work.
- Security tooling & research β analysis, automation, and experimentation
(public repositories and private research environments) - AI/ML projects β prototypes, models, and applied learning
- Game mods β gameplay and system extensions
Security work is conducted in controlled, ethical environments and often maintained privately.
- Advancing skills in offensive and defensive security
- Building AI-assisted security tooling
- Publishing well-documented, collaboration-ready projects when appropriate




