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15 changes: 13 additions & 2 deletions src/Perpetuum/Groups/Gangs/GangManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -56,11 +56,21 @@ public Gang CreateGang(string gangName,Character leader)
gang.Id = Guid.NewGuid();
gang.Name = gangName;
gang.Leader = leader;
gang.SetMember(leader);
// In addition to leadership, an assistant role is also needed
// so that when the leader changes, the creator does not lose
// control over the gang
gang.SetMember(leader, GangRole.Assistant);

_gangRepository.Insert(gang);

void Finish() => _channelManager.CreateAndJoinChannel(ChannelType.Gang, gang.ChannelName, gang.Leader);
void Finish()
{
// In addition to the DB repository, need to add a new gang to the dictionary
_gangs.Add(gang.Id, gang);
_channelManager.CreateAndJoinChannel(ChannelType.Gang, gang.ChannelName, gang.Leader);
// Perform actions upon completion of the gang creation
GangCreate?.Invoke(gang, leader);
}

if (Transaction.Current != null)
Transaction.Current.OnCommited(Finish);
Expand Down Expand Up @@ -212,6 +222,7 @@ void Finish()
Finish();
}

public event Action<Gang, Character> GangCreate;
public event Action<Gang,Character> GangMemberJoined;
public event Action<Gang, Character> GangMemberRemoved;

Expand Down
5 changes: 5 additions & 0 deletions src/Perpetuum/Groups/Gangs/IGangManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,11 @@ public interface IGangManager
void ChangeLeader(Gang gang, Character newLeader);
void SetRole(Gang gang, Character member, GangRole newRole);

/// <summary>
/// An action performed after a gang is created
/// </summary>
event Action<Gang,Character /* leader */> GangCreate;

event Action<Gang,Character /* member */> GangMemberJoined;
event Action<Gang,Character /* member */> GangMemberRemoved;
event Action<Gang> GangDisbanded;
Expand Down
8 changes: 8 additions & 0 deletions src/Perpetuum/Zones/Zone.cs
Original file line number Diff line number Diff line change
Expand Up @@ -94,6 +94,7 @@ protected Zone(ISessionManager sessionManager, IGangManager gangManager)
IsLayerEditLocked = true;
sessionManager.CharacterDeselected += OnCharacterDeselected;
_gangManager = gangManager;
_gangManager.GangCreate += OnGangCreate;
_gangManager.GangMemberJoined += OnGangMemberJoined;
_gangManager.GangMemberRemoved += OnGangMemberRemoved;
_gangManager.GangDisbanded += OnGangDisbanded;
Expand Down Expand Up @@ -129,6 +130,13 @@ public override void Stop()
SaveUnitsToDb<ProximityDeviceBase>();
}

/// <summary>
/// Perform the necessary actions for the zone after creating the gang.
/// </summary>
/// <param name="gang">Newly formed gang</param>
/// <param name="character">The creator of the gang</param>
private void OnGangCreate(Gang gang, Character character) => OnGangMemberJoined(gang, character);

private void OnGangMemberJoined(Gang gang, Character character)
{
if (this.TryGetPlayer(character, out Player player))
Expand Down
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