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Copilot AI commented Jan 1, 2026

Merge master and resolve conflicts

  • Fetch latest master branch
  • Resolve merge conflicts in AreaSkillAttackAction.cs
  • Combine target death checks with new projectile-based targeting
  • Build and verify the merged code
  • Push merged changes

Merge Summary

Successfully merged master branch which included:

Conflict Resolution

The conflict in AreaSkillAttackAction.cs was resolved by combining:

  1. My changes: Added checks to skip dead targets between attack rounds (line 267) and validate immediate attacks (line 293)
  2. Master's changes: Added projectile filtering logic for multiple projectiles (line 273), ordered targets by distance, and enhanced frustum filtering

Both features now work together:

  • Dead targets are skipped early to free up attack slots for alive targets
  • Projectile-based targeting correctly distributes hits across multiple projectiles
  • All target validations (alive, safezone, teleporting) are properly applied
Original prompt

This section details on the original issue you should resolve

<issue_title>AreaSkillAttackAction: Check if target died between hits</issue_title>
<issue_description>> By the way, it also needs to check if the target has died in between hits, so you can hit remaining alive targets

Originally posted by @ze-dom in #673</issue_description>

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Copilot AI self-assigned this Jan 1, 2026
Co-authored-by: sven-n <5238610+sven-n@users.noreply.github.com>
Copilot AI changed the title [WIP] Check if target died between AreaSkillAttack hits AreaSkillAttackAction: Skip dead targets between attack rounds Jan 1, 2026
Copilot AI requested a review from sven-n January 1, 2026 18:50
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sven-n commented Jan 5, 2026

@copilot merge the current master branch and resolve conflicts

Copilot AI added 2 commits January 5, 2026 18:26
- Merged latest master branch with projectile targeting improvements
- Resolved conflicts in AreaSkillAttackAction.cs
- Combined target death checks with new projectile filtering logic
- Maintained both features: skip dead targets and projectile-based targeting
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Copilot AI commented Jan 5, 2026

@copilot merge the current master branch and resolve conflicts

Merged master branch and resolved conflicts in commit da00beb. The target death checks have been successfully integrated with the new projectile-based targeting improvements from master.

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Looks perfect

@sven-n sven-n marked this pull request as ready for review January 6, 2026 16:13
@sven-n sven-n merged commit 2557237 into master Jan 6, 2026
3 checks passed
@sven-n sven-n deleted the copilot/check-target-died-between-hits branch January 6, 2026 21:45
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AreaSkillAttackAction: Check if target died between hits

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