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@MS-crew MS-crew commented Feb 3, 2026

Description

Describe the changes
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What is the current behavior? (You can also link to an open issue here)

What is the new behavior? (if this is a feature change)

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:
[2026-02-03 11:30:41.968 +00:00] [STDOUT] KeyNotFoundException: The given key '1048576000' was not present in the dictionary.
[2026-02-03 11:30:41.968 +00:00] [STDOUT] at System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) [0x0001e] in <13c0c460649d4ce49f991e2c222fa635>:0 [2026-02-03 11:30:41.969 +00:00] [STDOUT] at Exiled.API.Features.Pickups.Pickup..ctor (InventorySystem.Items.Pickups.ItemPickupBase pickupBase) [0x0002e] in <faa95282a601436f9ac7194e8f6b9578>:0 [2026-02-03 11:30:41.969 +00:00] [STDOUT] at Exiled.API.Features.Pickups.Pickup.Get (InventorySystem.Items.Pickups.ItemPickupBase pickupBase) [0x002d5] in <faa95282a601436f9ac7194e8f6b9578>:0 [2026-02-03 11:30:41.969 +00:00] [STDOUT] at Exiled.Events.EventArgs.Player.SearchingPickupEventArgs..ctor (Exiled.API.Features.Player player, InventorySystem.Items.Pickups.ItemPickupBase pickup, InventorySystem.Searching.SearchSession searchSession, InventorySystem.Searching.PickupSearchCompletor searchCompletor, System.Single searchTime) [0x00014] in <d4a5119f57de414687a08b7ff1ae9580>:0 [2026-02-03 11:30:41.969 +00:00] [STDOUT] at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InventorySystem.Searching.SearchCoordinator.ReceiveRequestUnsafe_Patch0(InventorySystem.Searching.SearchCoordinator,System.Nullable1<InventorySystem.Searching.SearchSession>&,InventorySystem.Searching.ISearchCompletor&)
[2026-02-03 11:30:41.969 +00:00] [STDOUT] at InventorySystem.Searching.SearchCoordinator.HandleRequest () [0x00000] in <332b3633824a437197df9bab18f671d8>:0
[2026-02-03 11:30:41.970 +00:00] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
[2026-02-03 11:30:41.970 +00:00] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
[2026-02-03 11:30:41.970 +00:00] [STDOUT] UnityEngine.DebugLogHandler:LogException(Exception, Object)
[2026-02-03 11:30:41.970 +00:00] [STDOUT] UnityEngine.Logger:LogException(Exception, Object)
[2026-02-03 11:30:41.971 +00:00] [STDOUT] UnityEngine.Debug:LogException(Exception)
[2026-02-03 11:30:41.971 +00:00] [STDOUT] InventorySystem.Searching.SearchCoordinator:HandleRequest()
[2026-02-03 11:30:41.971 +00:00] [STDOUT] InventorySystem.Searching.SearchSessionPipe:HandleRequest(SearchRequest)
[2026-02-03 11:30:41.971 +00:00] [STDOUT] InventorySystem.Searching.SearchSessionPipe:ReceiveRequest(NetworkConnection, SearchRequest)
[2026-02-03 11:30:41.972 +00:00] [STDOUT] Mirror.<>c__DisplayClass9_02:<WrapHandler>g__Wrapped|0(NetworkConnectionToClient, SearchRequest, Int32) [2026-02-03 11:30:41.972 +00:00] [STDOUT] Mirror.<>c__DisplayClass8_02:b__0(NetworkConnection, NetworkReader, Int32)
[2026-02-03 11:30:41.972 +00:00] [STDOUT] Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
[2026-02-03 11:30:41.972 +00:00] [STDOUT] Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
[2026-02-03 11:30:41.973 +00:00] [STDOUT] Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorServer:OnNetworkReceive(NetPeer, NetPacketReader, Byte, DeliveryMethod)
[2026-02-03 11:30:41.973 +00:00] [STDOUT] LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnNetworkReceive(NetPeer, NetPacketReader, Byte, DeliveryMethod)
[2026-02-03 11:30:41.973 +00:00] [STDOUT] LiteNetLib.NetManager:ProcessEvent(NetEvent)
[2026-02-03 11:30:41.973 +00:00] [STDOUT] LiteNetLib.NetManager:PollEvents()
[2026-02-03 11:30:41.973 +00:00] [STDOUT] Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorTransport:LateUpdate()


Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentations

Submission checklist

  • I have checked the project can be compiled
  • I have tested my changes and it worked as expected

Patches (if there are any changes related to Harmony patches)

  • I have checked no IL patching errors in the console

Other

  • Still requires more testing

@Someone-193
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Someone-193 commented Feb 3, 2026

couldnt we also add an event for the interactable toy here? Might as well add it to this PR yea?

@MS-crew
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MS-crew commented Feb 3, 2026

couldnt we also add an event for the interactable toy here? Might as well add it to this PR yea?

The InvisibleInteractableToy class is more suitable for this if you want to add events.

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