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fix: Depend on Screen Capture module for projects that manually disables it #461
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WalkthroughA single dependency declaration has been added to MCPForUnity/package.json to declare the package's reliance on Unity's built-in Screen Capture module. This resolves an issue where ScreenshotUtility.cs could not resolve the ScreenCapture class when the module was manually disabled. Changes
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~2 minutes Poem
Pre-merge checks and finishing touches✅ Passed checks (5 passed)
✨ Finishing touches🧪 Generate unit tests (beta)
📜 Recent review detailsConfiguration used: CodeRabbit UI Review profile: CHILL Plan: Pro 📒 Files selected for processing (1)
🧰 Additional context used🧠 Learnings (3)📓 Common learnings📚 Learning: 2025-09-04T01:01:11.927ZApplied to files:
📚 Learning: 2025-10-13T13:27:23.040ZApplied to files:
🔇 Additional comments (1)
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The manual disable feature may have some problems with dependencies, and thanks for letting me know. I will work on a thoughtful way to resolve the issue. |
fixes #460
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