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Pull requests: AhmedSalih3d/SPHExample
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Cache per-particle cell list indices and remove redundant sqrt in time stepping
codex
#104
opened Jan 4, 2026 by
AhmedSalih3d
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Keep CUDA simulation state on GPU and add CUDA kernels
codex
#103
opened Jan 4, 2026 by
AhmedSalih3d
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Add CUDA neighbor-loop dispatch and GPU interaction path (opt-in)
codex
#102
opened Jan 4, 2026 by
AhmedSalih3d
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Compute Wendland C2 kernel values on GPU and include in neighbor-list output
codex
#101
opened Jan 3, 2026 by
AhmedSalih3d
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Revert to calling
Δt for timestep and remove per-particle timestep buffer pass
codex
#100
opened Jan 1, 2026 by
AhmedSalih3d
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Estimate neighbor-list rebuild using thread max-speed
codex
#99
opened Jan 1, 2026 by
AhmedSalih3d
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Require viscous buffers and compute viscous maxima in neighbor loops
codex
#97
opened Dec 30, 2025 by
AhmedSalih3d
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Fix variable time step update (viscous neighbor + force criteria)
codex
#96
opened Dec 30, 2025 by
AhmedSalih3d
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Parallelize time stepping loops and add shared workspace helper
codex
#92
opened Dec 28, 2025 by
AhmedSalih3d
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Precompute Wendland gradient factor and add distance-aware kernel gradients
codex
#91
opened Dec 28, 2025 by
AhmedSalih3d
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Avoid per-neighbor self-checks and add per-particle interaction loop
codex
#77
opened Dec 24, 2025 by
AhmedSalih3d
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Refactor per-particle accumulation in neighbor loop
codex
#75
opened Dec 23, 2025 by
AhmedSalih3d
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Use Polyester-style batching for threaded loops
codex
#69
opened Dec 22, 2025 by
AhmedSalih3d
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