From 7fb53daf127ed56f3b6cd9fb107a38a4f4e881e9 Mon Sep 17 00:00:00 2001 From: Alexander Salas Bastidas Date: Mon, 4 Jul 2022 19:00:40 +0200 Subject: [PATCH] Renamed from skia/renderer/src/skia_renderer.cpp --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index f4c232c7..a8395dcb 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ C++ runtime for [Rive](https://rive.app). Provides these runtime features: - Querying LinearAnimations and StateMachines from Artboards. - Making changes to Artboard hierarchy (fundamentally same guts used by LinearAnimations and StateMachines) and effienclty solving those changes via Artboard::advance. - Abstract Renderer for submitting high level vector path commands with retained path objects to optimize and minimize path re-computation (ultimately up to the concrete rendering implementation). -- Example concrete renderer written in C++ with [Skia](https://skia.org/). Skia renderer code is in [skia/renderer/src/skia_renderer.cpp](skia/renderer/src/skia_renderer.cpp). +- Example concrete renderer written in C++ with [Skia](https://skia.org/). Skia renderer code is in [skia/renderer/src/skia_factory.cpp](skia/renderer/src/skia_factory.cpp). ## Build System We use [premake5](https://premake.github.io/). The Rive dev team primarily works on MacOS. There is some work done by the community to also support Windows and Linux. PRs welcomed for specific platforms you with to support! We encourage you to use premake as it's highly extensible and configurable for a variety of platforms.