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Body tracking behaves differently when user is seated or standing #129

@Merichbier

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@Merichbier

Hi,

We are using the SDK to map a runtime loaded avatar to the user body tracking and we face an issue where the body tracking behaves differently when it is started seated or standing.

We are using an older version of the SDK (project started a few years back) v72. We use the HelperMenusBody.SetupCharacterForAnimationRiggingRetargetingConstraints which seems to have disappeared in newer version.

We tried to update to newest SDK, however we did not found information on how to setup retargeting at runtime. It seemed to us we always needed a Retargeting Configuration JSON which was precomputed in the Editor. However as our Humanoid avatar loaded at runtime have different size, this did not fit our use case.

First question, did we miss something with the newer SDK ? Is it possible to setup retargeting at runtime with runtime generated configuration ?

Is there an explanation why the SDK (body tracking value) behave differently when seated or standing ?

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