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I've been working my way through the PGE code and found two things I am pretty sure aren't possible but I wanted to ask. The first is to disable the cursor, if for instance you want to write a game where the mouse controls an "in game" cursor with a separate graphic. The second is getting mouse delta values rather than position values. In this case, if we combined the two and disabled the cursor and get relative movement values, we could implement an aiming system or something similar.
I've seen both of these in other (far more complex) engines, but wanted to confirm this wasn't possible in PGE (or wasn't possible with some minor changes?) Thanks!
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