diff --git a/projects/1.20/assets/biomancy/biomancy/lang/en_us.json b/projects/1.20/assets/biomancy/biomancy/lang/en_us.json index 93749a286968..acfbf1a0aa95 100644 --- a/projects/1.20/assets/biomancy/biomancy/lang/en_us.json +++ b/projects/1.20/assets/biomancy/biomancy/lang/en_us.json @@ -1,547 +1,603 @@ -{ - "item_group.biomancy": "Biomancy 2", - "key.categories.biomancy": "Biomancy 2 Mod", - "key.biomancy.item_default": "Default Item Action", - "item.biomancy.mob_sinew": "Sinew", - "item.biomancy.mob_sinew.tooltip": "Tissue made of Elastic Fibers.", - "item.biomancy.mob_fang": "Sharp Fang", - "item.biomancy.mob_fang.tooltip": "Cutting tooth made of tissue rich in minerals.", - "item.biomancy.mob_claw": "Sharp Claw", - "item.biomancy.mob_claw.tooltip": "Hardened Claw made of tough fibers and rich in minerals.", - "item.biomancy.mob_marrow": "Bone Marrow", - "item.biomancy.mob_marrow.tooltip": "Marrow extracted from the bones of your victims. Rich in Hormones and minerals. ", - "item.biomancy.withered_mob_marrow": "Withered Bone Marrow", - "item.biomancy.withered_mob_marrow.tooltip": "Withered Marrow, some dark fluid is oozing out of it.\nIt looks tasty, maybe you should suck it dry...", - "item.biomancy.mob_gland": "Bile Gland", - "item.biomancy.mob_gland.tooltip": "A sac filled to the brim with bile.", - "item.biomancy.toxin_gland": "Toxin Gland", - "item.biomancy.toxin_gland.tooltip": "An organ full of toxins, maybe you should drink it...", - "item.biomancy.volatile_gland": "Volatile Gland", - "item.biomancy.volatile_gland.tooltip": "A gland filled with an extremely reactive fluid.\nDoesn't seem like it's poisonous... Might be worth drinking.", - "item.biomancy.flesh_bits": "Flesh Bits", - "item.biomancy.flesh_bits.tooltip": "A tiny bit of flesh... Used as a primary crafting ingredient.", - "item.biomancy.bone_fragments": "Bone Fragments", - "item.biomancy.bone_fragments.tooltip": "A tiny fragment of bone. Provides rigidity and shape to flesh. Useful for assembling mechanical parts.", - "item.biomancy.tough_fibers": "Tough Fibers", - "item.biomancy.tough_fibers.tooltip": "Fibrous tissue that is very tough and rigid. Useful for crafting things that need more resilience.", - "item.biomancy.elastic_fibers": "Elastic Fibers", - "item.biomancy.elastic_fibers.tooltip": "Fibrous tissue that is sturdy, while still being flexible and stretchy. It appears to be a good material to imitate muscles.", - "item.biomancy.mineral_fragment": "Mineral Fragment", - "item.biomancy.mineral_fragment.tooltip": "Component only obtained in Decomposer.\nUsed to toughen and harden fibers.", - "item.biomancy.gem_fragments": "Gem Fragments", - "item.biomancy.gem_fragments.tooltip": "Bedazzle your fleshy creations!\nUsed to enhance hardened fibers to their maximum resilience, but they're very expensive.", - "item.biomancy.bio_lumens": "Bioluminescent Goo", - "item.biomancy.bio_lumens.tooltip": "A basic component only obtained via the Decomposer, usually alongside biotic matter.\n\nUsed as a cosmetic upgrade to make things glow.", - "item.biomancy.organic_matter": "Biotic Matter", - "item.biomancy.organic_matter.tooltip": "Moist organic material, extracted from plants. With its dark and fibrous texture, it almost seems like humus.", - "item.biomancy.exotic_dust": "Exotic Dust", - "item.biomancy.exotic_dust.tooltip": "Exotic substance, perhaps the very essence of magic itself.\nAn uncommon byproduct obtained by decomposing magical things.", - "item.biomancy.stone_powder": "Lithic Powder", - "item.biomancy.stone_powder.tooltip": "A very basic crafting component, usually obtained as a byproduct from decomposing things.", - "item.biomancy.nutrients": "Nutrients", - "item.biomancy.nutrients.tooltip": "Very hard pellets rich in energy that almost look like vitamin pills.", - "item.biomancy.nutrient_paste": "Nutrient Paste", - "item.biomancy.nutrient_paste.tooltip": "Nutrients combined with Biotic Matter to moisten the hard pellets, producing a paste.\nIt almost looks like yellowish cake, and is a convenient source of energy.", - "item.biomancy.nutrient_bar": "Nutrient Bar", - "item.biomancy.nutrient_bar.tooltip": "Nutrient Paste compressed into the shape of a bar. Looks edible, if a bit bland.", - "item.biomancy.bloomberry": "Bloomberry", - "item.biomancy.bloomberry.tooltip": "An exotic delicacy which has a bioluminescent sheen and grants random potion effects when eaten.", - "item.biomancy.regenerative_fluid": "Regenerative Fluid", - "item.biomancy.regenerative_fluid.tooltip": "A fluid with regenerative properties, used to concoct healing additives.", - "item.biomancy.withering_ooze": "Withering Ooze", - "item.biomancy.withering_ooze.tooltip": "A corrosive extract. It likely has uses in bio-alchemy.", - "item.biomancy.hormone_secretion": "Hormone Secretion", - "item.biomancy.hormone_secretion.tooltip": "A fluid extract very rich in various hormones. A potent material for making drugs.", - "item.biomancy.toxin_extract": "Toxin Extract", - "item.biomancy.toxin_extract.tooltip": "A fluid so toxic you probably shouldn't touch it. Good for making a plethora of dubious substances.", - "item.biomancy.volatile_fluid": "Volatile Fluid", - "item.biomancy.volatile_fluid.tooltip": "A very combustible extract, however it needs further processing to be truly dangerous.", - "item.biomancy.bile": "Bile", - "item.biomancy.bile.tooltip": "Organic base material which is often used in bio-alchemy.", - "item.biomancy.despoil_sickle": "Flesh Plunderer", - "item.biomancy.despoil_sickle.tooltip": "A very brittle yet highly specialized tool for pillaging special loot from dying mobs.\n\nWhen held in either hand, the tool guarantees Despoil loot drops. When doing so, it receives extra durability damage.", - "item.biomancy.vial": "Organic Vial", - "item.biomancy.vial.tooltip": "A small organic container with very high alchemical resistance, perfect for holding reactive substances.\nThe vial dissolves on use.", - "item.biomancy.living_flesh": "Living Flesh", - "item.biomancy.living_flesh.tooltip": "It's alive!\nUnfortunately, it looks too dumb to be the brain of a mob. You should turn it into a construct instead.", - "item.biomancy.primordial_core": "Primordial Core", - "item.biomancy.primordial_core.tooltip": "A ominous artifact made of flesh. Looking at it makes you feel uneasy...", - "item.biomancy.guide_book": "[WIP] Primordial Index", - "item.biomancy.guide_book.tooltip": "[WIP] Ask questions?", - "item.biomancy.creator_mix": "Exotic Flesh Mix", - "item.biomancy.creator_mix.tooltip": "A meal made for the cradle... not for you.", - "item.biomancy.injector": "Bio-Injector", - "item.biomancy.injector.tooltip": "A simple device which utilizes a razor sharp needle to quickly and forcefully inject Serums into Mobs and Players.\n\nCan be enchanted with:\n - Piercing: Increases the chance to pierce through armor\n - Anesthetic Touch: Nullifies the damage from the needle", - "item.biomancy.fertilizer": "Bio-Alchemical Fertilizer", - "item.biomancy.fertilizer.tooltip": "Fertilizer that induces hyper-growth in plants, even for reeds, cactus, nether wart and chorus.", - "item.biomancy.gift_sac": "Gift Sac", - "item.biomancy.gift_sac.tooltip": "Looks like some objects are wrapped in an organic layer of skin. Might be filled with items or toxin if your language is set to German.\n\nRight Click the Sac to retrieve the Items.", - "item.biomancy.acid_bucket": "Gastric Acid Bucket", - "item.biomancy.ravenous_claws": "Ravenous Claws", - "item.biomancy.ravenous_claws.tooltip": "Extremely hungry and vicious Claws forged by starving living flesh and grafting claws onto it.\n\nRepair the famished claws by feeding them with food via the player inventory, as you would fill a bundle.\n\nKilling Mobs with these claws grants blood charges, which allow you to use the Awakened mode.", - "item.biomancy.caustic_gunblade": "Caustic Gunblade", - "item.biomancy.caustic_gunblade.tooltip": "A caustic gunblade that can alternate between melee and ranged mode and utilizes acidic ammo to damage its targets.\nThe acidic ammunition regenerates by itself after 5s of no usage.", - "item.biomancy.dev_arm_cannon": "[Dev Tool] Arm Cannon", - "item.biomancy.dev_arm_cannon.tooltip": "Creative/Developer Tool for testing projectiles.", - "item.biomancy.acolyte_armor_helmet": "Acolyte Helmet", - "item.biomancy.acolyte_armor_chestplate": "Acolyte Chestplate", - "item.biomancy.acolyte_armor_leggings": "Acolyte Leggings", - "item.biomancy.acolyte_armor_boots": "Acolyte Boots", - "item.biomancy.thorn_shield": "The Thorn", - "item.biomancy.thorn_shield.tooltip": "Cute but prickly shield.", - "item.biomancy.extractor": "Essence Extractor", - "item.biomancy.extractor.tooltip": "Primed Suck, slurps essence from its victims.", - "item.biomancy.essence": "Essence", - "item.biomancy.essence.tooltip": "Extracted life essence from a Mob. Contains sequences of genetic information.", - "item.biomancy.essence.mob": "%1$s Essence", - "item.biomancy.essence.unique_mob": "Unique %1$s Essence", - "item.biomancy.organic_compound": "Organic Compound", - "item.biomancy.organic_compound.tooltip": "Slimy substance made of bile infused with nutrients.", - "item.biomancy.unstable_compound": "Unstable Compound", - "item.biomancy.unstable_compound.tooltip": "Very unstable and reactive substance. Seems like it will combust if it comes in contact with just about anything else.", - "item.biomancy.exotic_compound": "Exotic Compound", - "item.biomancy.exotic_compound.tooltip": "Substance of a questionable nature, comprised of exotic material and other trace elements.", - "item.biomancy.genetic_compound": "Genetic Compound", - "item.biomancy.genetic_compound.tooltip": "Cocktail of various hormones, nutrients and organic elements. It seems useful for producing potent stimulants.", - "item.biomancy.corrosive_additive": "Corrosive Additive", - "item.biomancy.corrosive_additive.tooltip": "A highly corrosive fluid that seems useful for alchemically burning away organic material, or weakening the bonds of complex substances.", - "item.biomancy.healing_additive": "Healing Additive", - "item.biomancy.healing_additive.tooltip": "An highly concentrated substance that is used to imbue its properties to other compounds.", - "serum.biomancy.ageing_serum": "Aging Serum", - "item.biomancy.ageing_serum": "Aging Serum", - "serum.biomancy.ageing_serum.tooltip": "Forces the maturation of young Mobs into Adults. Some rare Mobs may even turn into Elders.", - "serum.biomancy.rejuvenation_serum": "Rejuvenation Serum", - "item.biomancy.rejuvenation_serum": "Rejuvenation Serum", - "serum.biomancy.rejuvenation_serum.tooltip": "Reverses the maturation of Mobs, in most cases turning them into children.", - "serum.biomancy.enlargement_serum": "Enlargement Serum", - "item.biomancy.enlargement_serum": "Enlargement Serum", - "serum.biomancy.enlargement_serum.tooltip": "Induces growth in Slimes, Magma Cubes and Flesh Blobs.\n\n(If Pehkui is installed you can enlarge yourself and all Mobs)", - "serum.biomancy.shrinking_serum": "Shrinking Serum", - "item.biomancy.shrinking_serum": "Shrinking Serum", - "serum.biomancy.shrinking_serum.tooltip": "Shrinks Slimes, Magma Cubes and Flesh Blobs.\n\n(If Pehkui is installed you can shrink yourself and all Mobs)", - "serum.biomancy.cleansing_serum": "Cleansing Serum", - "item.biomancy.cleansing_serum": "Cleansing Serum", - "serum.biomancy.cleansing_serum.tooltip": "Burns away all foreign substances inside a creature.\nVery effective on sticky status effects that refuse to be healed with milk.", - "serum.biomancy.breeding_stimulant": "Breeding Stimulant", - "item.biomancy.breeding_stimulant": "Breeding Stimulant", - "serum.biomancy.breeding_stimulant.tooltip": "Makes Animals hyper-fertile, making them able to repeatedly reproduce for a short time.", - "serum.biomancy.absorption_boost": "Absorption Stimulant", - "item.biomancy.absorption_boost": "Absorption Stimulant", - "serum.biomancy.absorption_boost.tooltip": "Grants stackable absorption health points to Mobs and Players.", - "serum.biomancy.insomnia_cure": "Insomnia Cure", - "item.biomancy.insomnia_cure": "Insomnia Cure", - "serum.biomancy.insomnia_cure.tooltip": "Resets the last slept time, no need to sleep for quite some time.\nCoffee who?", - "item.biomancy.mascot_patterns": "Banner Pattern", - "item.biomancy.mascot_patterns.desc": "Biomancy Mascot", - "item.biomancy.hungry_flesh_blob_spawn_egg": "Hungry Flesh Blob Spawn Egg", - "item.biomancy.flesh_blob_spawn_egg": "Flesh Blob Spawn Egg", - "item.biomancy.legacy_flesh_blob_spawn_egg": "Legacy Flesh Blob Spawn Egg", - "item.biomancy.primordial_flesh_blob_spawn_egg": "Primordial Flesh Blob Spawn Egg", - "item.biomancy.primordial_hungry_flesh_blob_spawn_egg": "Primordial Hungry Flesh Blob Spawn Egg", - "block.biomancy.primordial_cradle": "Primordial Cradle", - "block.biomancy.primordial_cradle.tooltip": "Offer adequate Tributes to the cradle and summon forth primordial messengers of exquisite flesh.", - "block.biomancy.decomposer": "Decomposer", - "block.biomancy.decomposer.tooltip": "A bio-machine that deconstructs items into their base components.\nThe Decomposer consumes nutrients to function.", - "block.biomancy.digester": "Digester", - "block.biomancy.digester.tooltip": "A machine born from flesh that converts food and plants into extremely bio-available nutrients.", - "block.biomancy.bio_forge": "Bio-Forge", - "block.biomancy.bio_forge.tooltip": "Crafting Station", - "block.biomancy.bio_lab": "Bio-Lab", - "block.biomancy.bio_lab.tooltip": "Bio-alchemical Brewer", - "block.biomancy.tongue": "Tongue", - "block.biomancy.tongue.tooltip": "Extracts up to 3 items of the same type every 24 ticks from containers it's attached to, and drops them on the ground.", - "block.biomancy.maw_hopper": "Maw Hopper", - "block.biomancy.maw_hopper.tooltip": "A fleshy sister of the hopper. Transfers up to 16 items at a time.", - "block.biomancy.storage_sac": "Storage Sac", - "block.biomancy.storage_sac.tooltip": "Cheap Shulker-like storage sac that also acts like a bundle.", - "block.biomancy.chrysalis": "Chrysalis", - "block.biomancy.chrysalis.tooltip": "Stores babies/children, small mobs and flesh blobs", - "block.biomancy.fleshkin_chest": "Fleshkin Chest", - "block.biomancy.fleshkin_chest.tooltip": "Crafted from living flesh, the organic composition of the chest grants it remarkable resilience, ensuring the safety of its precious contents even from explosions.\n\nOnly its true master can unlock its contents without invoking the wrath of its razor-sharp fangs.", - "block.biomancy.fleshkin_pressure_plate": "Fleshkin Pressure Sensor", - "block.biomancy.fleshkin_pressure_plate.tooltip": "Fleshkin pancake. Yummy...\nIt has two behaviors, either it only activates for its owner or it only works for everyone else.\n\nSneak click to change its behavior.", - "block.biomancy.flesh": "Flesh Block", - "block.biomancy.flesh.tooltip": "A generic block of flesh... Don't bother me with this!", - "block.biomancy.flesh_slab": "Flesh Slab", - "block.biomancy.flesh_slab.tooltip": "A generic slab of flesh... Don't bother me with this!", - "block.biomancy.flesh_stairs": "Flesh Stairs", - "block.biomancy.flesh_stairs.tooltip": "Stairs made of generic flesh... Don't bother me with this!", - "block.biomancy.flesh_wall": "Flesh Wall", - "block.biomancy.flesh_wall.tooltip": "A generic wall of flesh.", - "block.biomancy.packed_flesh": "Packed Flesh Block", - "block.biomancy.packed_flesh.tooltip": "Tenacious Block of flesh. Is it tough enough?", - "block.biomancy.packed_flesh_slab": "Packed Flesh Slab", - "block.biomancy.packed_flesh_slab.tooltip": "Tenacious Slab of flesh. Is it tough enough?", - "block.biomancy.packed_flesh_stairs": "Packed Flesh Stairs", - "block.biomancy.packed_flesh_stairs.tooltip": "Stairs made of tenacious flesh. Is it tough enough?", - "block.biomancy.packed_flesh_wall": "Packed Flesh Wall", - "block.biomancy.packed_flesh_wall.tooltip": "Tenacious wall of flesh.", - "block.biomancy.flesh_pillar": "Flesh Pillar", - "block.biomancy.flesh_pillar.tooltip": "A Pillar made of bones and flesh.", - "block.biomancy.fibrous_flesh": "Fibrous Flesh Block", - "block.biomancy.fibrous_flesh.tooltip": "A unusual block flesh made from the innards of someone.", - "block.biomancy.chiseled_flesh": "Chiseled Flesh Block", - "block.biomancy.chiseled_flesh.tooltip": "A regal block of flesh... I'm most delighted", - "block.biomancy.ornate_flesh": "Ornamental Flesh Block", - "block.biomancy.ornate_flesh.tooltip": "A set of regal teeth and flesh.", - "block.biomancy.ornate_flesh_slab": "Ornamental Flesh Slab", - "block.biomancy.ornate_flesh_slab.tooltip": "An incomplete set of regal teeth and flesh.", - "block.biomancy.tubular_flesh": "Tubular Flesh Block", - "block.biomancy.tubular_flesh.tooltip": "Fake flesh pipes for everyone.", - "block.biomancy.flesh_fence": "Flesh Fence", - "block.biomancy.flesh_fence.tooltip": "Fence made of bones and flesh...", - "block.biomancy.flesh_fence_gate": "Flesh Fence Gate", - "block.biomancy.flesh_fence_gate.tooltip": "Fence gate made of bones and flesh...", - "block.biomancy.flesh_iris_door": "Flesh Iris-Door", - "block.biomancy.flesh_iris_door.tooltip": "Trapdoor-like iris door made of flesh...", - "block.biomancy.flesh_door": "Flesh Door", - "block.biomancy.flesh_door.tooltip": "A sliding door made of flesh...", - "block.biomancy.full_flesh_door": "Wide Flesh Door", - "block.biomancy.full_flesh_door.tooltip": "A wide sliding door made of flesh...", - "block.biomancy.flesh_spike": "Flesh Spike", - "block.biomancy.flesh_spike.tooltip": "A deadly trap fashioned from the amalgamation of reinforced bone and sinew. Approach with caution, for any contact will inflict considerable harm.\n\nMultiple spikes can be meticulously placed within a single location, intensifying their lethality.", - "block.biomancy.flesh_ladder": "Flesh Ladder", - "block.biomancy.flesh_ladder.tooltip": "Ladder mainly made of bones and a little bit of flesh...", - "block.biomancy.bio_lantern_yellow": "Yellow Bio-Lantern", - "block.biomancy.bio_lantern_yellow.tooltip": "A bioluminescent light source that is energy-efficient and environmentally friendly.", - "block.biomancy.bio_lantern_blue": "Blue Bio-Lantern", - "block.biomancy.bio_lantern_blue.tooltip": "A bioluminescent light source. This one is blue!", - "block.biomancy.primordial_bio_lantern": "Bloom-Lantern", - "block.biomancy.primordial_bio_lantern.tooltip": "A magenta light source made from a bioluminescent berry.", - "block.biomancy.bloomlight": "Bloomlight", - "block.biomancy.bloomlight.tooltip": "A malignant light source. This one is magenta as well!", - "block.biomancy.tendon_chain": "Tendon Chain", - "block.biomancy.tendon_chain.tooltip": "A chain made of tendons.", - "block.biomancy.vial_holder": "Vial Holder", - "block.biomancy.vial_holder.tooltip": "Display and organize your serums.", - "block.biomancy.impermeable_membrane": "Impermeable Membrane", - "block.biomancy.impermeable_membrane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.", - "block.biomancy.impermeable_membrane_pane": "Impermeable Membrane Pane", - "block.biomancy.impermeable_membrane_pane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.", - "block.biomancy.baby_permeable_membrane": "Baby-Permeable Membrane", - "block.biomancy.baby_permeable_membrane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nBaby mobs can diffuse through the membrane.", - "block.biomancy.baby_permeable_membrane_pane": "Baby-Permeable Membrane Pane", - "block.biomancy.baby_permeable_membrane_pane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nBaby mobs can diffuse through the membrane.", - "block.biomancy.adult_permeable_membrane": "Adult-Permeable Membrane", - "block.biomancy.adult_permeable_membrane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nAdult mobs can diffuse through the membrane.", - "block.biomancy.adult_permeable_membrane_pane": "Adult-Permeable Membrane Pane", - "block.biomancy.adult_permeable_membrane_pane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nAdult mobs can diffuse through the membrane.", - "block.biomancy.primal_permeable_membrane": "Primal Membrane", - "block.biomancy.primal_permeable_membrane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nOnly mobs that are alive can diffuse through the membrane.", - "block.biomancy.primal_permeable_membrane_pane": "Primal Membrane Pane", - "block.biomancy.primal_permeable_membrane_pane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nOnly mobs that are alive can diffuse through the membrane.", - "block.biomancy.undead_permeable_membrane": "Undead-Permeable Membrane", - "block.biomancy.undead_permeable_membrane.tooltip": "Gelatinized phantom membrane reinforced with elastic fibers.\n\nOnly mobs that are undead can diffuse through the membrane.", - "block.biomancy.undead_permeable_membrane_pane": "Undead-Permeable Membrane Pane", - "block.biomancy.undead_permeable_membrane_pane.tooltip": "Gelatinized phantom membrane reinforced with elastic fibers.\n\nOnly mobs that are undead can diffuse through the membrane.", - "block.biomancy.biometric_membrane": "Biometric Membrane", - "block.biomancy.biometric_membrane.tooltip": "Membrane which is configured via Mob Essence", - "block.biomancy.biometric_membrane.inverted": "Inverted Biometric Membrane", - "block.biomancy.biometric_membrane.inverted.unique": "Inverted Unique Biometric Membrane", - "block.biomancy.biometric_membrane.unique": "Unique Biometric Membrane", - "block.biomancy.modular_larynx": "Modular Larynx", - "block.biomancy.modular_larynx.tooltip": "Similar to a Jukebox but made of an adaptive larynx. Capable of reproducing the sounds of a mob via the insertion of essence and redstone power.\n\nRight-Click with Mob Essence in hand to insert it.\nOr Shift Right-Click with empty hand to extract Mob Essence.\n\nYou can also use automation like Hoppers to insert and extract the Mob Essence.\n", - "block.biomancy.primal_flesh": "Primal Flesh Block", - "block.biomancy.primal_flesh.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", - "block.biomancy.primal_flesh_slab": "Primal Flesh Slab", - "block.biomancy.primal_flesh_slab.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", - "block.biomancy.primal_flesh_stairs": "Primal Flesh Stairs", - "block.biomancy.primal_flesh_stairs.tooltip": "Stairs made of primal flesh.\nFeels primitive and pure...", - "block.biomancy.primal_flesh_wall": "Primal Flesh Wall", - "block.biomancy.primal_flesh_wall.tooltip": "Wall of primal flesh. Is this Terraria?\nYou better start running >:D", - "block.biomancy.smooth_primal_flesh": "Smooth Primal Flesh Block", - "block.biomancy.smooth_primal_flesh.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", - "block.biomancy.smooth_primal_flesh_slab": "Smooth Primal Flesh Slab", - "block.biomancy.smooth_primal_flesh_slab.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", - "block.biomancy.smooth_primal_flesh_stairs": "Smooth Primal Flesh Stairs", - "block.biomancy.smooth_primal_flesh_stairs.tooltip": "Stairs made of primal flesh.\nFeels primitive and pure...", - "block.biomancy.smooth_primal_flesh_wall": "Smooth Primal Flesh Wall", - "block.biomancy.smooth_primal_flesh_wall.tooltip": "Wall of primal flesh. Is this Terraria?\nYou better start running >:D", - "block.biomancy.porous_primal_flesh": "Porous Primal Flesh Block", - "block.biomancy.porous_primal_flesh.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", - "block.biomancy.porous_primal_flesh_slab": "Porous Primal Flesh Slab", - "block.biomancy.porous_primal_flesh_slab.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", - "block.biomancy.porous_primal_flesh_stairs": "Porous Primal Flesh Stairs", - "block.biomancy.porous_primal_flesh_stairs.tooltip": "Stairs made of primal flesh.\nFeels primitive and pure...", - "block.biomancy.porous_primal_flesh_wall": "Porous Primal Flesh Wall", - "block.biomancy.porous_primal_flesh_wall.tooltip": "Wall of primal flesh. Is this Terraria?\nYou better start running >:D", - "block.biomancy.malignant_flesh": "Malignant Flesh Block", - "block.biomancy.malignant_flesh.tooltip": "Looks dangerous, you better not touch it!", - "block.biomancy.malignant_flesh_slab": "Malignant Flesh Slab", - "block.biomancy.malignant_flesh_slab.tooltip": "Looks off-putting, probably best not to touch it.", - "block.biomancy.malignant_flesh_stairs": "Malignant Flesh Stairs", - "block.biomancy.malignant_flesh_stairs.tooltip": "Stairs made of malignant flesh.\nLooks diseased...", - "block.biomancy.malignant_flesh_wall": "Malignant Flesh Wall", - "block.biomancy.malignant_flesh_wall.tooltip": "Wall of malignant flesh.\nIt's coming for you! ;)", - "block.biomancy.malignant_flesh_veins": "Malignant Flesh Veins", - "block.biomancy.malignant_flesh_veins.tooltip": "They look almost feral...\nyou better not touch them.", - "block.biomancy.primal_bloom": "Primal Bloom", - "block.biomancy.primal_bloom.tooltip": "An exotic flower of primordial beauty.\n\nIt will spread itself by launching it's ripe berry into the air.\nOn impact the berry explodes and spreads malignant veins as well.", - "block.biomancy.primal_orifice": "Primal Orifice", - "block.biomancy.primal_orifice.tooltip": "A primitive piece full of holes that seems to generate and leak acidic juices.\nIt can be milked with buckets and bottles.", - "block.biomancy.acid_fluid_block": "Gastric Acid", - "fluid_type.biomancy.acid": "Acid", - "entity.biomancy.hungry_flesh_blob": "Hungry Flesh Blob", - "entity.biomancy.flesh_blob": "Flesh Blob", - "entity.biomancy.legacy_flesh_blob": "Legacy Flesh Blob", - "entity.biomancy.primordial_flesh_blob": "Primordial Flesh Blob", - "entity.biomancy.primordial_hungry_flesh_blob": "Primordial Hungry Flesh Blob", - "enchantment.biomancy.despoil": "Despoil", - "enchantment.biomancy.despoil.desc": "When killing something with a weapon that has this enchantment, they will drop additional special loot.", - "enchantment.biomancy.anesthetic": "Anesthetic Touch", - "enchantment.biomancy.anesthetic.desc": "Prevents the Damage & Aggro caused by injecting mobs with the Injector. Mobs won't know who attacked them, and animals won't panic anymore.", - "enchantment.biomancy.surgical_precision": "Surgical Precision", - "enchantment.biomancy.surgical_precision.desc": "Improves the quality and success of surgeries or extraction of essences from mobs.", - "enchantment.biomancy.parasitic_metabolism": "Parasitic Metabolism", - "enchantment.biomancy.parasitic_metabolism.desc": "When any held or equipped living item is damaged, consumes every 1.5 seconds nutrition from a healthy players food bar to restore nutrients.", - "enchantment.biomancy.self_feeding": "Self-Feeding", - "enchantment.biomancy.self_feeding.desc": "When any held or equipped living item is damaged, consumes every 1.5 seconds nutrients from the players hotbar.", - "item.minecraft.potion.effect.biomancy.gastric_juice": "Gastric Juice", - "item.minecraft.splash_potion.effect.biomancy.gastric_juice": "Gastric Splash-Juice", - "item.minecraft.lingering_potion.effect.biomancy.gastric_juice": "Gastric Linger-Juice", - "item.minecraft.tipped_arrow.effect.biomancy.gastric_juice": "Arrow of Gastric Juice", - "effect.biomancy.corrosive": "Corrosive Acid", - "effect.biomancy.armor_shred": "Armor Shred", - "effect.biomancy.libido": "Fertility", - "effect.biomancy.bleed": "Bleed", - "effect.biomancy.essence_anemia": "Essence Anemia", - "effect.biomancy.drowsy": "Drowsy", - "effect.biomancy.despoil": "Despoil", - "serum.biomancy.empty": "ERROR: INVALID SERUM", - "death.attack.biomancy.chest_bite": "%1$s tried opening a chest, but was eaten instead", - "death.attack.biomancy.primordial_spikes": "%1$s was impaled by primordial spikes", - "death.attack.biomancy.spike_fall_on": "%1$s fell on a sharp spike", - "death.attack.biomancy.spike_fall_on.player": "%1$s was thrown into a spike pit by %2$s", - "death.attack.biomancy.spike_fall_on.item": "%1$s was skewered by a sharp spike by %2$s using %3$s", - "death.attack.biomancy.spike_impale": "%1$s was impaled by a sharp spike", - "death.attack.biomancy.spike_impale.player": "%1$s was impaled onto a sharp spike by %2$s", - "death.attack.biomancy.spike_impale.item": "%1$s was impaled onto a sharp spike by %2$s using %3$s", - "death.attack.biomancy.corrosive_acid": "%1$s succumbed to severe acid burns", - "death.attack.biomancy.corrosive_acid.player": "%1$s was doused with corrosive acid by %2$s", - "death.attack.biomancy.corrosive_acid.item": "%1$s was showered in corrosive acid by %2$s using %3$s", - "death.attack.biomancy.bleed": "%1$s perished from severe blood loss", - "death.attack.biomancy.bleed.player": "%1$s was drained of blood by %2$s", - "death.attack.biomancy.bleed.item": "%1$s was blood let by %2$s using %3$s", - "death.attack.biomancy.tooth_projectile": "[WIP]", - "death.attack.biomancy.tooth_projectile.player": "[WIP] %1$s was forcefully implanted with teeth by %2$s", - "death.attack.biomancy.tooth_projectile.item": "[WIP] %1$s received a lethal dental implant by %2$s using %3$s", - "tooltip.biomancy.empty": "Empty", - "tooltip.biomancy.contains": "Contains: %1$s", - "tooltip.biomancy.nutrients_fuel": "Nutrients", - "tooltip.biomancy.primal_energy": "Primal Energy", - "tooltip.biomancy.nutrients_consumes": "Consumes %1$s u", - "tooltip.biomancy.consumption": "Consumption", - "tooltip.biomancy.bile_fuel": "Bile", - "tooltip.biomancy.blood_charge": "Blood Charge", - "tooltip.biomancy.contains_unique_dna": "Contains Unique Genetic Sequences", - "tooltip.biomancy.press_button_to": "Hold %1$s to %2$s", - "tooltip.biomancy.owner": "Owner: %1$s", - "tooltip.biomancy.slots": "Slots", - "tooltip.biomancy.drops_from": "Drops from", - "tooltip.biomancy.and_more": "and more...", - "tooltip.biomancy.action.show_info": "show info", - "tooltip.biomancy.action.self_inject": "inject yourself", - "tooltip.biomancy.action.self_extract": "extract from yourself", - "tooltip.biomancy.action.open_inventory": "open its inventory", - "tooltip.biomancy.action.activate": "activate", - "tooltip.biomancy.action.deactivate": "deactivate", - "tooltip.biomancy.action.reload": "reload", - "tooltip.biomancy.action.cycle": "cycle", - "tooltip.biomancy.action.switch_mode": "switch mode", - "tooltip.biomancy.action.enable_awakened_mode": "activate Awakened Mode", - "tooltip.biomancy.action.disable_awakened_mode": "cancel Awakened Mode", - "ability.biomancy.bleed_proc": "Eviscerating Slash", - "ability.biomancy.bleed_proc.desc": "When triggered, adds one Bleed Stack (max 2)", - "ability.biomancy.blood_explosion": "Blood Explosion", - "ability.biomancy.blood_explosion.desc": "On Bleed Stack, deals 10% of max health as damage", - "ability.biomancy.acid_coat": "Acid Coat", - "ability.biomancy.acid_coat.desc": "On Right-Click coats the blade in Acid for 10 seconds.\nFull-Strength Attacks inflict one stack of Armor Shred for 4s and one stack of Corrosion for 2s.\nCritical Hits inflict two stacks of Armor Shred for 4s.", - "ability.biomancy.thorny_hide": "Thorny Hide", - "ability.biomancy.thorny_hide.desc": "On successful block, deals thorns damage to the attacker", - "ability.biomancy.fleshkin_affinity": "Fleshkin Affinity", - "ability.biomancy.fleshkin_affinity.desc": "-5% Primordial Cradle Hostility", - "ability.biomancy.bio_alchemical_epidermis": "Bio-Alchemical Epidermis", - "ability.biomancy.bio_alchemical_epidermis.desc": "+15% Resistance to external application of harmful Status-Effects\n -25% Injection Resistance\n -25% Injection Damage", - "tooltip.biomancy.fire_rate": "Fire Rate", - "tooltip.biomancy.accuracy": "Accuracy", - "tooltip.biomancy.ammo": "Ammo", - "tooltip.biomancy.reload_time": "Reload Time", - "tooltip.biomancy.projectile_damage": "Projectile Damage", - "tooltip.biomancy.living_tool_state_is": "The Tool is %1$s", - "state.biomancy.living_tool.broken": "Broken", - "state.biomancy.living_tool.dormant": "Dormant", - "state.biomancy.living_tool.awakened": "Awakened", - "msg.biomancy.not_sleepy": "You don't feel sleepy...", - "msg.biomancy.not_enough_ammo": "Not enough Ammo", - "msg.biomancy.not_enough_nutrients": "Not enough Nutrients", - "msg.biomancy.not_enough_blood_charge": "Not enough Blood Charge", - "msg.biomancy.mob_too_old": "The Mob is too old", - "msg.biomancy.already_full": "Already Full", - "msg.biomancy.failed_to_store_mob": "Failed to store the mob", - "msg.biomancy.failed_to_spawn_mob": "Failed to spawn the stored mob", - "msg.biomancy.item_interaction_not_allowed": "Item interaction is not allowed", - "keyboard.biomancy.ctrl": "ctrl", - "keyboard.biomancy.alt": "alt", - "keyboard.biomancy.shift": "shift", - "keyboard.biomancy.right_mouse": "right mouse", - "bio_forge_tab.biomancy.search": "All", - "bio_forge_tab.biomancy.blocks": "Building Blocks", - "bio_forge_tab.biomancy.machines": "Machines", - "bio_forge_tab.biomancy.tools": "Tools", - "bio_forge_tab.biomancy.components": "Components", - "bio_forge_tab.biomancy.misc": "Misc", - "jei.biomancy.recipe.bio_lab": "Bio-Lab Recipes", - "jei.biomancy.recipe.decomposer": "Decomposer Recipes", - "jei.biomancy.recipe.digester": "Digester Recipes", - "jei.biomancy.recipe.bio_forge": "Bio-Forge Recipes", - "sounds.biomancy.ui.button.click": "Click Fleshy Button", - "sounds.biomancy.ui.menu.open": "Open Fleshy Menu", - "sounds.biomancy.ui.radial_menu.open": "Open Radial Menu", - "sounds.biomancy.item.injector.inject": "Injecting Serum", - "sounds.biomancy.item.injector.fail": "Injection Failed", - "sounds.biomancy.item.bone_marrow.drink": "Slurping Bone Marrow", - "sounds.biomancy.flesh_block.hit": "Hit Fleshy Block", - "sounds.biomancy.flesh_block.place": "Place Fleshy Block", - "sounds.biomancy.flesh_block.step": "Step on Fleshy Block", - "sounds.biomancy.flesh_block.break": "Break Fleshy Block", - "sounds.biomancy.flesh_block.fall": "Fall on Fleshy Block", - "sounds.biomancy.bony_flesh_block.hit": "Hit Bony Flesh Block", - "sounds.biomancy.bony_flesh_block.place": "Place Bony Flesh Block", - "sounds.biomancy.bony_flesh_block.step": "Step on Bony Flesh Block", - "sounds.biomancy.bony_flesh_block.break": "Break Bony Flesh Block", - "sounds.biomancy.bony_flesh_block.fall": "Fall on Bony Flesh Block", - "sounds.biomancy.flesh_door.open": "Open Fleshy Door", - "sounds.biomancy.flesh_door.close": "Close Fleshy Door", - "sounds.biomancy.claws.attack.strong": "Strong Claw Attack", - "sounds.biomancy.claws.attack.bleed_proc": "Eviscerating Slash triggers", - "sounds.biomancy.fleshkin.no": "Fleshkin disagrees", - "sounds.biomancy.fleshkin.eat": "Fleshkin eats", - "sounds.biomancy.fleshkin.break": "Fleshkin Break", - "sounds.biomancy.fleshkin.dormant": "Fleshkin becomes Dormant", - "sounds.biomancy.fleshkin.awakened": "Fleshkin becomes Awakened", - "sounds.biomancy.fleshkin_chest.open": "Open Fleshy Chest", - "sounds.biomancy.fleshkin_chest.close": "Close Fleshy Chest", - "sounds.biomancy.fleshkin_chest.bite_attack": "Fleshy Chest Bite Attack", - "sounds.biomancy.block.cradle.spawn_mob": "Primordial Cradle Spawns a Mob", - "sounds.biomancy.block.cradle.spawn_primordial_mob": "Primordial Cradle Spawns a Primal Mob", - "sounds.biomancy.block.cradle.became_full": "Primordial Cradle became full", - "sounds.biomancy.block.cradle.eat": "Primordial Cradle Eating", - "sounds.biomancy.block.cradle.no": "Primordial Cradle disagrees", - "sounds.biomancy.block.cradle.crafting_random": "Primordial Cradle is summoning", - "sounds.biomancy.cradle.spike_attack": "Primordial Cradle attacks", - "sounds.biomancy.ui.storage_sac.open": "Open Menu of Storage Sac", - "sounds.biomancy.ui.bio_forge.open": "Open Menu of Bio-Forge", - "sounds.biomancy.ui.bio_forge.select_recipe": "Select Recipe in Bio-Forge", - "sounds.biomancy.ui.bio_forge.take_result": "Craft Item in Bio-Forge", - "sounds.biomancy.block.decomposer.crafting": "Decomposer is crafting", - "sounds.biomancy.ui.decomposer.open": "Open Menu of Decomposer", - "sounds.biomancy.block.decomposer.eat": "Decomposer is eating", - "sounds.biomancy.block.decomposer.crafting_random": "Decomposer burps", - "sounds.biomancy.block.decomposer.crafting_completed": "Decomposer finished crafting", - "sounds.biomancy.block.bio_lab.crafting": "Bio-Lab is crafting", - "sounds.biomancy.ui.bio_lab.open": "Open Menu of Bio-Lab", - "sounds.biomancy.block.bio_lab.crafting_random": "Bio-Lab is slurping", - "sounds.biomancy.block.bio_lab.crafting_completed": "Bio-Lab finished crafting", - "sounds.biomancy.block.digester.crafting": "Digester is crafting", - "sounds.biomancy.ui.digester.open": "Open Menu of Digester", - "sounds.biomancy.block.digester.crafting_random": "Digester is burping", - "sounds.biomancy.block.digester.crafting_completed": "Digester finished crafting", - "sounds.biomancy.entity.flesh_blob.jump": "Flesh Blob Jump", - "sounds.biomancy.entity.flesh_blob.hurt": "Flesh Blob Hurt", - "sounds.biomancy.entity.flesh_blob.death": "Flesh Blob Death", - "sounds.biomancy.entity.flesh_blob.ambient": "Flesh Blob Ambient", - "sounds.biomancy.entity.flesh_blob.growl": "Flesh Blob Growls", - "sounds.biomancy.entity.flesh_blob.mew_purr": "Flesh Blob Purrs", - "block.minecraft.banner.biomancy.mascot_base.white": "White Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.orange": "Orange Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.magenta": "Magenta Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.light_blue": "Light Blue Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.yellow": "Yellow Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.lime": "Lime Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.pink": "Pink Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.gray": "Gray Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.light_gray": "Light Gray Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.cyan": "Cyan Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.purple": "Purple Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.blue": "Blue Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.brown": "Brown Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.green": "Green Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.red": "Red Mascot Base", - "block.minecraft.banner.biomancy.mascot_base.black": "Black Mascot Base", - "block.minecraft.banner.biomancy.mascot_outline.white": "White Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.orange": "Orange Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.magenta": "Magenta Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.light_blue": "Light Blue Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.yellow": "Yellow Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.lime": "Lime Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.pink": "Pink Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.gray": "Gray Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.light_gray": "Light Gray Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.cyan": "Cyan Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.purple": "Purple Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.blue": "Blue Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.brown": "Brown Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.green": "Green Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.red": "Red Mascot Outline", - "block.minecraft.banner.biomancy.mascot_outline.black": "Black Mascot Outline", - "block.minecraft.banner.biomancy.mascot_accent.white": "White Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.orange": "Orange Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.magenta": "Magenta Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.light_blue": "Light Blue Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.yellow": "Yellow Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.lime": "Lime Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.pink": "Pink Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.gray": "Gray Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.light_gray": "Light Gray Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.cyan": "Cyan Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.purple": "Purple Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.blue": "Blue Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.brown": "Brown Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.green": "Green Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.red": "Red Mascot Accent", - "block.minecraft.banner.biomancy.mascot_accent.black": "Black Mascot Accent", - "advancements.biomancy.root.title": "Whispers in the Meat", - "advancements.biomancy.root.description": "You feel a presence in the flesh, faint whispers reach your ears:\n\n \"Raw Meat is useful...\"\n", - "advancements.biomancy.raw_meat_collection.title": "Collector of Raw Meats", - "advancements.biomancy.raw_meat_collection.description": "Collect each type of prime meat. Pork, beef, chicken and mutton reflect their source. Primeval whispers of absurdity. You need to catch them all!", - "advancements.biomancy.craft_primal_core.title": "Primal Crafting", - "advancements.biomancy.craft_primal_core.description": "The presence seems lost, fading into the dark...\n\nCraft the Primordial Core from raw meats and ender pearls to bridge the gap.", - "advancements.biomancy.primal_vision.title": "Primal Vision", - "advancements.biomancy.primal_vision.description": "You feel bare before the oculus. The mirror leers at you... infinite reflections of yourself... eternal cycles... meaningless existence?", - "advancements.biomancy.greedy_butcher.title": "Greedy Butcher", - "advancements.biomancy.greedy_butcher.description": "You've acquired a taste for organic trinkets. Craft the plundering Sickle to get them fresh from your victims death.", - "advancements.biomancy.organ_trader.title": "Organ Trader", - "advancements.biomancy.organ_trader.description": "Become the funnel for fleshy parts and trade various organs with villagers.", - "advancements.biomancy.poacher.title": "Rare Animal Poacher", - "advancements.biomancy.poacher.description": "You have no morals and poached endangered Animals.", - "advancements.biomancy.predator_killer.title": "Predator Killer", - "advancements.biomancy.predator_killer.description": "Hunt predators and collect their fangs and claws.", - "advancements.biomancy.cat_killer.title": "Kitty Cat Killer", - "advancements.biomancy.cat_killer.description": "Kill a innocent cat.", - "advancements.biomancy.cradle.title": "Cradle of Life", - "advancements.biomancy.cradle.description": "The Primordial Core is whispering of a bowl filled with life... build the flesh construct and feed it with organic materials.", - "advancements.biomancy.healing_activator_sacrifice.title": "Healing Activator", - "advancements.biomancy.healing_activator_sacrifice.description": "It's seems like items rich in life energy are needed. Jumpstart the process with a few healing/regen potions, other special foods or artifacts.", - "advancements.biomancy.raw_meat_sacrifice.title": "Tartar Delight", - "advancements.biomancy.raw_meat_sacrifice.description": "Serve raw meat to the Primordial Cradle.", - "advancements.biomancy.cooked_meat_sacrifice.title": "Cooked Meat Disrelish", - "advancements.biomancy.cooked_meat_sacrifice.description": "Serve cooked meat to the Primordial Cradle.", - "advancements.biomancy.living_flesh.title": "Betrayal of Life", - "advancements.biomancy.living_flesh.description": "Kill a innocent Flesh Blob to progress further. Twist their essence to your will..", - "advancements.biomancy.decomposer.title": "Munch & Crunch", - "advancements.biomancy.decomposer.description": "You suddenly feel disgusted by the composter. You should use a semi-living construct to decompose things into their base parts.", - "advancements.biomancy.bio_forge.title": "Organic Smithing", - "advancements.biomancy.bio_forge.description": "You dreamt of a Bio-Construct weaving organic parts together into intricate semi-living things... You don't know when, but you built it.", - "advancements.biomancy.digester.title": "Yummy Paste", - "advancements.biomancy.digester.description": "You feel tired of feeding your Bio-Constructs with poor quality food. You have the urge to produce a nutrients enriched yellow-green paste.", - "advancements.biomancy.bio_lab.title": "Is this still Alchemy?", - "advancements.biomancy.bio_lab.description": "You had an epiphany, why use crude inorganic tools to brew potions if an Bio-Construct can do it better. No longer do you need to mix or adjust the heat by yourself.", - "advancements.biomancy.bio_injector.title": "Injections", - "advancements.biomancy.bio_injector.description": "Craft a Injector to be able to forcefully inject Serums into all living things.", - "advancements.biomancy.organic_compounds.title": "Organic Bio-Alchemy", - "advancements.biomancy.organic_compounds.description": "Combine various organic secretions and substances to create Compounds and Serums.", - "advancements.biomancy.exotic_compounds.title": "Exotic Bio-Alchemy", - "advancements.biomancy.exotic_compounds.description": "Combine organic things with exotic compounds to create cures and cleansing fluids.", - "advancements.biomancy.genetic_compounds.title": "Genetic Bio-Alchemy", - "advancements.biomancy.genetic_compounds.description": "Combine organic things with genetic compounds to create fluids that influence growth and fertility." +{ + "item_group.biomancy": "Biomancy 2", + "key.categories.biomancy": "Biomancy 2 Mod", + "key.biomancy.item_default": "Default Item Action", + "item.biomancy.mob_sinew": "Sinew", + "item.biomancy.mob_sinew.tooltip": "Tissue made of Elastic Fibers.", + "item.biomancy.mob_fang": "Sharp Fang", + "item.biomancy.mob_fang.tooltip": "Cutting tooth made of tissue rich in minerals.", + "item.biomancy.mob_claw": "Sharp Claw", + "item.biomancy.mob_claw.tooltip": "Hardened Claw made of tough fibers and rich in minerals.", + "item.biomancy.mob_marrow": "Bone Marrow", + "item.biomancy.mob_marrow.tooltip": "Marrow extracted from the bones of your victims. Rich in Hormones and minerals. ", + "item.biomancy.withered_mob_marrow": "Withered Bone Marrow", + "item.biomancy.withered_mob_marrow.tooltip": "Withered Marrow, some dark fluid is oozing out of it.\nIt looks tasty, maybe you should suck it dry...", + "item.biomancy.mob_gland": "Bile Gland", + "item.biomancy.mob_gland.tooltip": "A sac filled to the brim with bile.", + "item.biomancy.toxin_gland": "Toxin Gland", + "item.biomancy.toxin_gland.tooltip": "An organ full of toxins, maybe you should drink it...", + "item.biomancy.volatile_gland": "Volatile Gland", + "item.biomancy.volatile_gland.tooltip": "A gland filled with an extremely reactive fluid.\nDoesn't seem like it's poisonous... Might be worth drinking.", + "item.biomancy.flesh_bits": "Flesh Bits", + "item.biomancy.flesh_bits.tooltip": "A tiny bit of flesh... Used as a primary crafting ingredient.", + "item.biomancy.bone_fragments": "Bone Fragments", + "item.biomancy.bone_fragments.tooltip": "A tiny fragment of bone. Provides rigidity and shape to flesh. Useful for assembling mechanical parts.", + "item.biomancy.tough_fibers": "Tough Fibers", + "item.biomancy.tough_fibers.tooltip": "Fibrous tissue that is very tough and rigid. Useful for crafting things that need more resilience.", + "item.biomancy.elastic_fibers": "Elastic Fibers", + "item.biomancy.elastic_fibers.tooltip": "Fibrous tissue that is sturdy, while still being flexible and stretchy. It appears to be a good material to imitate muscles.", + "item.biomancy.mineral_fragment": "Mineral Fragment", + "item.biomancy.mineral_fragment.tooltip": "Component only obtained in Decomposer.\nUsed to toughen and harden fibers.", + "item.biomancy.gem_fragments": "Gem Fragments", + "item.biomancy.gem_fragments.tooltip": "Bedazzle your fleshy creations!\nUsed to enhance hardened fibers to their maximum resilience, but they're very expensive.", + "item.biomancy.bio_lumens": "Bioluminescent Goo", + "item.biomancy.bio_lumens.tooltip": "A basic component only obtained via the Decomposer, usually alongside biotic matter.\n\nUsed as a cosmetic upgrade to make things glow.", + "item.biomancy.organic_matter": "Biotic Matter", + "item.biomancy.organic_matter.tooltip": "Moist organic material, extracted from plants. With its dark and fibrous texture, it almost seems like humus.", + "item.biomancy.exotic_dust": "Exotic Dust", + "item.biomancy.exotic_dust.tooltip": "Exotic substance, perhaps the very essence of magic itself.\nAn uncommon byproduct obtained by decomposing magical things.", + "item.biomancy.stone_powder": "Lithic Powder", + "item.biomancy.stone_powder.tooltip": "A very basic crafting component, usually obtained as a byproduct from decomposing things.", + "item.biomancy.nutrients": "Nutrients", + "item.biomancy.nutrients.tooltip": "Very hard pellets rich in energy that almost look like vitamin pills.", + "item.biomancy.nutrient_paste": "Nutrient Paste", + "item.biomancy.nutrient_paste.tooltip": "Nutrients combined with Biotic Matter to moisten the hard pellets, producing a paste.\nIt almost looks like yellowish cake, and is a convenient source of energy.", + "item.biomancy.nutrient_bar": "Nutrient Bar", + "item.biomancy.nutrient_bar.tooltip": "Nutrient Paste compressed into the shape of a bar. Looks edible, if a bit bland.", + "item.biomancy.bloomberry": "Bloomberry", + "item.biomancy.bloomberry.tooltip": "An exotic delicacy which has a bioluminescent sheen and grants random potion effects when eaten.", + "item.biomancy.regenerative_fluid": "Regenerative Fluid", + "item.biomancy.regenerative_fluid.tooltip": "A fluid with regenerative properties, used to concoct healing additives.", + "item.biomancy.withering_ooze": "Withering Ooze", + "item.biomancy.withering_ooze.tooltip": "A corrosive extract. It likely has uses in bio-alchemy.", + "item.biomancy.hormone_secretion": "Hormone Secretion", + "item.biomancy.hormone_secretion.tooltip": "A fluid extract very rich in various hormones. A potent material for making drugs.", + "item.biomancy.toxin_extract": "Toxin Extract", + "item.biomancy.toxin_extract.tooltip": "A fluid so toxic you probably shouldn't touch it. Good for making a plethora of dubious substances.", + "item.biomancy.volatile_fluid": "Volatile Fluid", + "item.biomancy.volatile_fluid.tooltip": "A very combustible extract, however it needs further processing to be truly dangerous.", + "item.biomancy.bile": "Bile", + "item.biomancy.bile.tooltip": "Organic base material which is often used in bio-alchemy.", + "item.biomancy.despoil_sickle": "Flesh Plunderer", + "item.biomancy.despoil_sickle.tooltip": "A very brittle yet highly specialized tool for pillaging special loot from dying mobs.\n\nWhen held in either hand, the tool guarantees Despoil loot drops. When doing so, it receives extra durability damage.", + "item.biomancy.vial": "Organic Vial", + "item.biomancy.vial.tooltip": "A small organic container with very high alchemical resistance, perfect for holding reactive substances.\nThe vial dissolves on use.", + "item.biomancy.living_flesh": "Living Flesh", + "item.biomancy.living_flesh.tooltip": "It's alive!\nUnfortunately, it looks too dumb to be the brain of a mob. You should turn it into a construct instead.", + "item.biomancy.primordial_core": "Primordial Core", + "item.biomancy.primordial_core.tooltip": "A ominous artifact made of flesh. Looking at it makes you feel uneasy...", + "item.biomancy.guide_book": "[WIP] Primordial Index", + "item.biomancy.guide_book.tooltip": "[WIP] Ask questions?", + "item.biomancy.creator_mix": "Exotic Flesh Mix", + "item.biomancy.creator_mix.tooltip": "A meal made for the cradle... not for you.", + "item.biomancy.injector": "Bio-Injector", + "item.biomancy.injector.tooltip": "A simple device which utilizes a razor sharp needle to quickly and forcefully inject Serums into Mobs and Players.\n\nCan be enchanted with:\n - Piercing: Increases the chance to pierce through armor\n - Anesthetic Touch: Nullifies the damage from the needle", + "item.biomancy.fertilizer": "Bio-Alchemical Fertilizer", + "item.biomancy.fertilizer.tooltip": "Fertilizer that induces hyper-growth in plants, even for reeds, cactus, nether wart and chorus.", + "item.biomancy.gift_sac": "Gift Sac", + "item.biomancy.gift_sac.tooltip": "Looks like some objects are wrapped in an organic layer of skin. Might be filled with items or toxin if your language is set to German.\n\nRight Click the Sac to retrieve the Items.", + "item.biomancy.acid_bucket": "Gastric Acid Bucket", + "item.biomancy.ravenous_claws": "Ravenous Claws", + "item.biomancy.ravenous_claws.tooltip": "Extremely hungry and vicious Claws forged by starving living flesh and grafting claws onto it.\n\nRepair the famished claws by feeding them with food via the player inventory, as you would fill a bundle.\n\nKilling Mobs with these claws grants blood charges, which allow you to use the Awakened mode.", + "item.biomancy.caustic_gunblade": "Caustic Gunblade", + "item.biomancy.caustic_gunblade.tooltip": "A caustic gunblade that can alternate between melee and ranged mode and utilizes acidic ammo to damage its targets.\nThe acidic ammunition regenerates by itself after 5s of no usage.", + "item.biomancy.dev_arm_cannon": "[Dev Tool] Arm Cannon", + "item.biomancy.dev_arm_cannon.tooltip": "Creative/Developer Tool for testing projectiles.", + "item.biomancy.acolyte_armor_helmet": "Acolyte Helmet", + "item.biomancy.acolyte_armor_chestplate": "Acolyte Chestplate", + "item.biomancy.acolyte_armor_leggings": "Acolyte Leggings", + "item.biomancy.acolyte_armor_boots": "Acolyte Boots", + "item.biomancy.thorn_shield": "The Thorn", + "item.biomancy.thorn_shield.tooltip": "Cute but prickly shield.", + "item.biomancy.extractor": "Essence Extractor", + "item.biomancy.extractor.tooltip": "Primed Suck, slurps essence from its victims.", + "item.biomancy.essence": "Essence", + "item.biomancy.essence.tooltip": "Extracted life essence from a Mob. Contains sequences of genetic information.", + "item.biomancy.essence.mob": "%1$s Essence", + "item.biomancy.essence.unique_mob": "Unique %1$s Essence", + "item.biomancy.organic_compound": "Organic Compound", + "item.biomancy.organic_compound.tooltip": "Slimy substance made of bile infused with nutrients.", + "item.biomancy.unstable_compound": "Unstable Compound", + "item.biomancy.unstable_compound.tooltip": "Very unstable and reactive substance. Seems like it will combust if it comes in contact with just about anything else.\nThe explosion is highly incendiary and has been known to liquefy magma blocks.", + "item.biomancy.exotic_compound": "Exotic Compound", + "item.biomancy.exotic_compound.tooltip": "Substance of a questionable nature, comprised of exotic material and other trace elements.", + "item.biomancy.genetic_compound": "Genetic Compound", + "item.biomancy.genetic_compound.tooltip": "Cocktail of various hormones, nutrients and organic elements. It seems useful for producing potent stimulants.", + "item.biomancy.corrosive_additive": "Corrosive Additive", + "item.biomancy.corrosive_additive.tooltip": "A highly corrosive fluid that seems useful for alchemically burning away organic material, or weakening the bonds of complex substances.", + "item.biomancy.healing_additive": "Healing Additive", + "item.biomancy.healing_additive.tooltip": "An highly concentrated substance that is used to imbue its properties to other compounds.", + "serum.biomancy.ageing_serum": "Aging Serum", + "item.biomancy.ageing_serum": "Aging Serum", + "serum.biomancy.ageing_serum.tooltip": "Forces the maturation of young Mobs into Adults. Some rare Mobs may even turn into Elders.", + "serum.biomancy.rejuvenation_serum": "Rejuvenation Serum", + "item.biomancy.rejuvenation_serum": "Rejuvenation Serum", + "serum.biomancy.rejuvenation_serum.tooltip": "Reverses the maturation of Mobs, in most cases turning them into children.", + "serum.biomancy.enlargement_serum": "Enlargement Serum", + "item.biomancy.enlargement_serum": "Enlargement Serum", + "serum.biomancy.enlargement_serum.tooltip": "Induces growth in Slimes, Magma Cubes and Flesh Blobs.\n\n(If Pehkui is installed you can enlarge yourself and all Mobs)", + "serum.biomancy.shrinking_serum": "Shrinking Serum", + "item.biomancy.shrinking_serum": "Shrinking Serum", + "serum.biomancy.shrinking_serum.tooltip": "Shrinks Slimes, Magma Cubes and Flesh Blobs.\n\n(If Pehkui is installed you can shrink yourself and all Mobs)", + "serum.biomancy.cleansing_serum": "Cleansing Serum", + "item.biomancy.cleansing_serum": "Cleansing Serum", + "serum.biomancy.cleansing_serum.tooltip": "Burns away all foreign substances inside a creature.\nVery effective on sticky status effects that refuse to be healed with milk.", + "serum.biomancy.breeding_stimulant": "Breeding Stimulant", + "item.biomancy.breeding_stimulant": "Breeding Stimulant", + "serum.biomancy.breeding_stimulant.tooltip": "Potent drug that that temporarily forces animals into a state of hyper-fertility, allowing them to reproduce repeatedly for a short time.\nUse with caution, as this stimulant may lead to undesirable mutations in the offspring.", + "serum.biomancy.absorption_boost": "Absorption Stimulant", + "item.biomancy.absorption_boost": "Absorption Stimulant", + "serum.biomancy.absorption_boost.tooltip": "Grants stackable absorption health points to Mobs and Players.", + "serum.biomancy.insomnia_cure": "Insomnia Cure", + "item.biomancy.insomnia_cure": "Insomnia Cure", + "serum.biomancy.insomnia_cure.tooltip": "Resets the last slept time, no need to sleep for quite some time.\nCoffee who?", + "serum.biomancy.frenzy_serum": "Frenzy Serum", + "item.biomancy.frenzy_serum": "Frenzy Serum", + "serum.biomancy.frenzy_serum.tooltip": "Potent stackable drug that greatly boost your attack damage and speed at the cost of withdrawal symptoms. Increases hostility and aggression of affected mobs. Rabbits seems to be affected in an irreversible manner.\nCommon side effects after stoppage of use include weakness, sluggish movement and nausea. Continue the use to alleviate the withdrawal or try your luck with sugary foods.", + "item.biomancy.mascot_patterns": "Banner Pattern", + "item.biomancy.mascot_patterns.desc": "Biomancy Mascot", + "item.biomancy.hungry_flesh_blob_spawn_egg": "Hungry Flesh Blob Spawn Egg", + "item.biomancy.flesh_blob_spawn_egg": "Flesh Blob Spawn Egg", + "item.biomancy.legacy_flesh_blob_spawn_egg": "Legacy Flesh Blob Spawn Egg", + "item.biomancy.primordial_flesh_blob_spawn_egg": "Primordial Flesh Blob Spawn Egg", + "item.biomancy.primordial_hungry_flesh_blob_spawn_egg": "Primordial Hungry Flesh Blob Spawn Egg", + "item.biomancy.flesh_cow_spawn_egg": "Flesh Cow Spawn Egg", + "item.biomancy.flesh_sheep_spawn_egg": "Flesh Sheep Spawn Egg", + "item.biomancy.flesh_pig_spawn_egg": "Flesh Pig Spawn Egg", + "item.biomancy.flesh_chicken_spawn_egg": "Flesh Chicken Spawn Egg", + "item.biomancy.chroma_sheep_spawn_egg": "Chroma Sheep Spawn Egg", + "item.biomancy.thick_fur_sheep_spawn_egg": "Thick Fur Sheep Spawn Egg", + "block.biomancy.primordial_cradle": "Primordial Cradle", + "block.biomancy.primordial_cradle.tooltip": "Offer adequate Tributes to the cradle and summon forth primordial messengers of exquisite flesh.", + "block.biomancy.decomposer": "Decomposer", + "block.biomancy.decomposer.tooltip": "A bio-machine that deconstructs items into their base components.\nThe Decomposer consumes nutrients to function.", + "block.biomancy.digester": "Digester", + "block.biomancy.digester.tooltip": "A machine born from flesh that converts food and plants into extremely bio-available nutrients.", + "block.biomancy.bio_forge": "Bio-Forge", + "block.biomancy.bio_forge.tooltip": "Crafting Station", + "block.biomancy.bio_lab": "Bio-Lab", + "block.biomancy.bio_lab.tooltip": "Bio-alchemical Brewer", + "block.biomancy.tongue": "Tongue", + "block.biomancy.tongue.tooltip": "Extracts up to 3 items of the same type every 24 ticks from containers it's attached to, and drops them on the ground.", + "block.biomancy.maw_hopper": "Maw Hopper", + "block.biomancy.maw_hopper.tooltip": "A fleshy sister of the hopper. Transfers up to 16 items at a time.", + "block.biomancy.storage_sac": "Storage Sac", + "block.biomancy.storage_sac.tooltip": "Cheap Shulker-like storage sac that also acts like a bundle.", + "block.biomancy.chrysalis": "Chrysalis", + "block.biomancy.chrysalis.tooltip": "Stores babies/children, small mobs and flesh blobs", + "block.biomancy.fleshkin_chest": "Fleshkin Chest", + "block.biomancy.fleshkin_chest.tooltip": "Crafted from living flesh, the organic composition of the chest grants it remarkable resilience, ensuring the safety of its precious contents even from explosions.\n\nOnly its true master can unlock its contents without invoking the wrath of its razor-sharp fangs.", + "block.biomancy.fleshkin_pressure_plate": "Fleshkin Pressure Sensor", + "block.biomancy.fleshkin_pressure_plate.tooltip": "Fleshkin pancake. Yummy...\nIt has two behaviors, either it only activates for its owner or it only works for everyone else.\n\nSneak click to change its behavior.", + "block.biomancy.flesh": "Flesh Block", + "block.biomancy.flesh.tooltip": "A generic block of flesh... Don't bother me with this!", + "block.biomancy.flesh_slab": "Flesh Slab", + "block.biomancy.flesh_slab.tooltip": "A generic slab of flesh... Don't bother me with this!", + "block.biomancy.flesh_stairs": "Flesh Stairs", + "block.biomancy.flesh_stairs.tooltip": "Stairs made of generic flesh... Don't bother me with this!", + "block.biomancy.flesh_wall": "Flesh Wall", + "block.biomancy.flesh_wall.tooltip": "A generic wall of flesh.", + "block.biomancy.packed_flesh": "Packed Flesh Block", + "block.biomancy.packed_flesh.tooltip": "Tenacious Block of flesh. Is it tough enough?", + "block.biomancy.packed_flesh_slab": "Packed Flesh Slab", + "block.biomancy.packed_flesh_slab.tooltip": "Tenacious Slab of flesh. Is it tough enough?", + "block.biomancy.packed_flesh_stairs": "Packed Flesh Stairs", + "block.biomancy.packed_flesh_stairs.tooltip": "Stairs made of tenacious flesh. Is it tough enough?", + "block.biomancy.packed_flesh_wall": "Packed Flesh Wall", + "block.biomancy.packed_flesh_wall.tooltip": "Tenacious wall of flesh.", + "block.biomancy.fibrous_flesh": "Fibrous Flesh Block", + "block.biomancy.fibrous_flesh.tooltip": "A unusual block flesh made from the innards of someone.", + "block.biomancy.fibrous_flesh_slab": "Fibrous Flesh Slab", + "block.biomancy.fibrous_flesh_slab.tooltip": "A unusual slab of flesh made from the innards of someone.", + "block.biomancy.fibrous_flesh_stairs": "Fibrous Flesh Stairs", + "block.biomancy.fibrous_flesh_stairs.tooltip": "Stairs made of unusual flesh made from the innards of someone.", + "block.biomancy.fibrous_flesh_wall": "Fibrous Flesh Wall", + "block.biomancy.fibrous_flesh_wall.tooltip": "A unusual wall of flesh made from the innards of someone.", + "block.biomancy.flesh_pillar": "Flesh Pillar", + "block.biomancy.flesh_pillar.tooltip": "A Pillar made of bones and flesh.", + "block.biomancy.chiseled_flesh": "Chiseled Flesh Block", + "block.biomancy.chiseled_flesh.tooltip": "A regal block of flesh... I'm most delighted", + "block.biomancy.ornate_flesh": "Ornamental Flesh Block", + "block.biomancy.ornate_flesh.tooltip": "A set of regal teeth and flesh.", + "block.biomancy.ornate_flesh_slab": "Ornamental Flesh Slab", + "block.biomancy.ornate_flesh_slab.tooltip": "An incomplete set of regal teeth and flesh.", + "block.biomancy.tubular_flesh": "Tubular Flesh Block", + "block.biomancy.tubular_flesh.tooltip": "Fake flesh pipes for everyone.", + "block.biomancy.flesh_fence": "Flesh Fence", + "block.biomancy.flesh_fence.tooltip": "Fence made of bones and flesh...", + "block.biomancy.flesh_fence_gate": "Flesh Fence Gate", + "block.biomancy.flesh_fence_gate.tooltip": "Fence gate made of bones and flesh...", + "block.biomancy.flesh_iris_door": "Flesh Iris-Door", + "block.biomancy.flesh_iris_door.tooltip": "Trapdoor-like iris door made of flesh...", + "block.biomancy.flesh_door": "Flesh Door", + "block.biomancy.flesh_door.tooltip": "A sliding door made of flesh...", + "block.biomancy.full_flesh_door": "Wide Flesh Door", + "block.biomancy.full_flesh_door.tooltip": "A wide sliding door made of flesh...", + "block.biomancy.flesh_spike": "Flesh Spike", + "block.biomancy.flesh_spike.tooltip": "A deadly trap fashioned from the amalgamation of reinforced bone and sinew. Approach with caution, for any contact will inflict considerable harm.\n\nMultiple spikes can be meticulously placed within a single location, intensifying their lethality.", + "block.biomancy.flesh_ladder": "Flesh Ladder", + "block.biomancy.flesh_ladder.tooltip": "Ladder mainly made of bones and a little bit of flesh...", + "block.biomancy.bio_lantern_yellow": "Yellow Bio-Lantern", + "block.biomancy.bio_lantern_yellow.tooltip": "A bioluminescent light source that is energy-efficient and environmentally friendly.", + "block.biomancy.bio_lantern_blue": "Blue Bio-Lantern", + "block.biomancy.bio_lantern_blue.tooltip": "A bioluminescent light source. This one is blue!", + "block.biomancy.primordial_bio_lantern": "Bloom-Lantern", + "block.biomancy.primordial_bio_lantern.tooltip": "A magenta light source made from a bioluminescent berry.", + "block.biomancy.bloomlight": "Bloomlight", + "block.biomancy.bloomlight.tooltip": "A malignant light source. This one is magenta as well!", + "block.biomancy.tendon_chain": "Tendon Chain", + "block.biomancy.tendon_chain.tooltip": "A chain made of tendons.", + "block.biomancy.vial_holder": "Vial Holder", + "block.biomancy.vial_holder.tooltip": "Display and organize your serums.", + "block.biomancy.impermeable_membrane": "Impermeable Membrane", + "block.biomancy.impermeable_membrane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.", + "block.biomancy.impermeable_membrane_pane": "Impermeable Membrane Pane", + "block.biomancy.impermeable_membrane_pane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.", + "block.biomancy.baby_permeable_membrane": "Baby-Permeable Membrane", + "block.biomancy.baby_permeable_membrane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nBaby mobs can diffuse through the membrane.", + "block.biomancy.baby_permeable_membrane_pane": "Baby-Permeable Membrane Pane", + "block.biomancy.baby_permeable_membrane_pane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nBaby mobs can diffuse through the membrane.", + "block.biomancy.adult_permeable_membrane": "Adult-Permeable Membrane", + "block.biomancy.adult_permeable_membrane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nAdult mobs can diffuse through the membrane.", + "block.biomancy.adult_permeable_membrane_pane": "Adult-Permeable Membrane Pane", + "block.biomancy.adult_permeable_membrane_pane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nAdult mobs can diffuse through the membrane.", + "block.biomancy.primal_permeable_membrane": "Primal Membrane", + "block.biomancy.primal_permeable_membrane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nOnly mobs that are alive can diffuse through the membrane.", + "block.biomancy.primal_permeable_membrane_pane": "Primal Membrane Pane", + "block.biomancy.primal_permeable_membrane_pane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.\n\nOnly mobs that are alive can diffuse through the membrane.", + "block.biomancy.undead_permeable_membrane": "Undead-Permeable Membrane", + "block.biomancy.undead_permeable_membrane.tooltip": "Gelatinized phantom membrane reinforced with elastic fibers.\n\nOnly mobs that are undead can diffuse through the membrane.", + "block.biomancy.undead_permeable_membrane_pane": "Undead-Permeable Membrane Pane", + "block.biomancy.undead_permeable_membrane_pane.tooltip": "Gelatinized phantom membrane reinforced with elastic fibers.\n\nOnly mobs that are undead can diffuse through the membrane.", + "block.biomancy.biometric_membrane": "Biometric Membrane", + "block.biomancy.biometric_membrane.tooltip": "Membrane which is configured via Mob Essence", + "block.biomancy.biometric_membrane.inverted": "Inverted Biometric Membrane", + "block.biomancy.biometric_membrane.inverted.unique": "Inverted Unique Biometric Membrane", + "block.biomancy.biometric_membrane.unique": "Unique Biometric Membrane", + "block.biomancy.modular_larynx": "Modular Larynx", + "block.biomancy.modular_larynx.tooltip": "Similar to a Jukebox but made of an adaptive larynx. Capable of reproducing the sounds of a mob via the insertion of essence and redstone power.\n\nRight-Click with Mob Essence in hand to insert it.\nOr Shift Right-Click with empty hand to extract Mob Essence.\n\nYou can also use automation like Hoppers to insert and extract the Mob Essence.\n", + "block.biomancy.modular_larynx.tooltip.1": "When Placed on Soul Sand or Soil:", + "block.biomancy.modular_larynx.tooltip.2": "Use Death Sound", + "block.biomancy.modular_larynx.tooltip.3": "When Placed on Magma:", + "block.biomancy.modular_larynx.tooltip.4": "Use Hurt Sound", + "block.biomancy.modular_larynx.tooltip.5": "When Placed on Other:", + "block.biomancy.modular_larynx.tooltip.6": "Use Ambient Sound", + "block.biomancy.primal_flesh": "Primal Flesh Block", + "block.biomancy.primal_flesh.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", + "block.biomancy.primal_flesh_slab": "Primal Flesh Slab", + "block.biomancy.primal_flesh_slab.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", + "block.biomancy.primal_flesh_stairs": "Primal Flesh Stairs", + "block.biomancy.primal_flesh_stairs.tooltip": "Stairs made of primal flesh.\nFeels primitive and pure...", + "block.biomancy.primal_flesh_wall": "Primal Flesh Wall", + "block.biomancy.primal_flesh_wall.tooltip": "Wall of primal flesh. Is this Terraria?\nYou better start running >:D", + "block.biomancy.smooth_primal_flesh": "Smooth Primal Flesh Block", + "block.biomancy.smooth_primal_flesh.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", + "block.biomancy.smooth_primal_flesh_slab": "Smooth Primal Flesh Slab", + "block.biomancy.smooth_primal_flesh_slab.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", + "block.biomancy.smooth_primal_flesh_stairs": "Smooth Primal Flesh Stairs", + "block.biomancy.smooth_primal_flesh_stairs.tooltip": "Stairs made of primal flesh.\nFeels primitive and pure...", + "block.biomancy.smooth_primal_flesh_wall": "Smooth Primal Flesh Wall", + "block.biomancy.smooth_primal_flesh_wall.tooltip": "Wall of primal flesh. Is this Terraria?\nYou better start running >:D", + "block.biomancy.porous_primal_flesh": "Porous Primal Flesh Block", + "block.biomancy.porous_primal_flesh.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", + "block.biomancy.porous_primal_flesh_slab": "Porous Primal Flesh Slab", + "block.biomancy.porous_primal_flesh_slab.tooltip": "Primitive and pure, you better not touch this with your dirty mitts.", + "block.biomancy.porous_primal_flesh_stairs": "Porous Primal Flesh Stairs", + "block.biomancy.porous_primal_flesh_stairs.tooltip": "Stairs made of primal flesh.\nFeels primitive and pure...", + "block.biomancy.porous_primal_flesh_wall": "Porous Primal Flesh Wall", + "block.biomancy.porous_primal_flesh_wall.tooltip": "Wall of primal flesh. Is this Terraria?\nYou better start running >:D", + "block.biomancy.malignant_flesh": "Malignant Flesh Block", + "block.biomancy.malignant_flesh.tooltip": "Looks dangerous, you better not touch it!", + "block.biomancy.malignant_flesh_slab": "Malignant Flesh Slab", + "block.biomancy.malignant_flesh_slab.tooltip": "Looks off-putting, probably best not to touch it.", + "block.biomancy.malignant_flesh_stairs": "Malignant Flesh Stairs", + "block.biomancy.malignant_flesh_stairs.tooltip": "Stairs made of malignant flesh.\nLooks diseased...", + "block.biomancy.malignant_flesh_wall": "Malignant Flesh Wall", + "block.biomancy.malignant_flesh_wall.tooltip": "Wall of malignant flesh.\nIt's coming for you! ;)", + "block.biomancy.malignant_flesh_veins": "Malignant Flesh Veins", + "block.biomancy.malignant_flesh_veins.tooltip": "They look almost feral...\nyou better not touch them.", + "block.biomancy.primal_bloom": "Primal Bloom", + "block.biomancy.primal_bloom.tooltip": "An exotic flower of primordial beauty.\n\nIt will spread itself by launching it's ripe berry into the air.\nOn impact the berry explodes and spreads malignant veins as well.", + "block.biomancy.primal_orifice": "Primal Orifice", + "block.biomancy.primal_orifice.tooltip": "A grotesque, flesh mass riddled with holes, oozing gastric juices. These orifices appear to grow inside flesh mound chambers and can be harvested using buckets or bottles, yielding a highly acidic fluid.", + "block.biomancy.acid_fluid_block": "Gastric Acid", + "block.biomancy.acid_cauldron": "Gastric Acid Cauldron", + "fluid_type.biomancy.acid": "Acid", + "entity.biomancy.hungry_flesh_blob": "Hungry Flesh Blob", + "entity.biomancy.flesh_blob": "Flesh Blob", + "entity.biomancy.legacy_flesh_blob": "Legacy Flesh Blob", + "entity.biomancy.primordial_flesh_blob": "Primordial Flesh Blob", + "entity.biomancy.primordial_hungry_flesh_blob": "Primordial Hungry Flesh Blob", + "entity.biomancy.flesh_cow": "Flesh Cow", + "entity.biomancy.flesh_sheep": "Flesh Sheep", + "entity.biomancy.flesh_pig": "Flesh Pig", + "entity.biomancy.flesh_chicken": "Flesh Chicken", + "entity.biomancy.chroma_sheep": "Chroma Sheep", + "entity.biomancy.thick_fur_sheep": "Thick Fur Sheep", + "enchantment.biomancy.despoil": "Despoil", + "enchantment.biomancy.despoil.desc": "When killing something with a weapon that has this enchantment, they will drop additional special loot.", + "enchantment.biomancy.anesthetic": "Anesthetic Touch", + "enchantment.biomancy.anesthetic.desc": "Prevents the Damage & Aggro caused by injecting mobs with the Injector. Mobs won't know who attacked them, and animals won't panic anymore.", + "enchantment.biomancy.surgical_precision": "Surgical Precision", + "enchantment.biomancy.surgical_precision.desc": "Improves the quality and success of surgeries or extraction of essences from mobs.", + "enchantment.biomancy.parasitic_metabolism": "Parasitic Metabolism", + "enchantment.biomancy.parasitic_metabolism.desc": "When any held or equipped living item is damaged, consumes every 1.5 seconds nutrition from a healthy players food bar to restore nutrients.", + "enchantment.biomancy.self_feeding": "Self-Feeding", + "enchantment.biomancy.self_feeding.desc": "When any held or equipped living item is damaged, consumes every 1.5 seconds nutrients from the players hotbar.", + "item.minecraft.potion.effect.biomancy.gastric_juice": "Gastric Juice", + "item.minecraft.splash_potion.effect.biomancy.gastric_juice": "Gastric Splash-Juice", + "item.minecraft.lingering_potion.effect.biomancy.gastric_juice": "Gastric Linger-Juice", + "item.minecraft.tipped_arrow.effect.biomancy.gastric_juice": "Arrow of Gastric Juice", + "item.minecraft.potion.effect.biomancy.primordial_infestation": "Potion of Primordial Infestation", + "item.minecraft.splash_potion.effect.biomancy.primordial_infestation": "Splash Potion of Primordial Infestation", + "item.minecraft.lingering_potion.effect.biomancy.primordial_infestation": "Lingering Potion of Primordial Infestation", + "item.minecraft.tipped_arrow.effect.biomancy.primordial_infestation": "Arrow of Primordial Infestation", + "effect.biomancy.corrosive": "Corrosive Acid", + "effect.biomancy.armor_shred": "Armor Shred", + "effect.biomancy.libido": "Fertility", + "effect.biomancy.bleed": "Bleed", + "effect.biomancy.essence_anemia": "Essence Anemia", + "effect.biomancy.drowsy": "Drowsy", + "effect.biomancy.despoil": "Despoil", + "effect.biomancy.frenzy": "Frenzy", + "effect.biomancy.withdrawal": "Withdrawal", + "effect.biomancy.primordial_infestation": "Primordial Infestation", + "serum.biomancy.empty": "ERROR: INVALID SERUM", + "death.attack.biomancy.chest_bite": "%1$s tried opening a chest, but was eaten instead", + "death.attack.biomancy.primordial_spikes": "%1$s was impaled by primordial spikes", + "death.attack.biomancy.spike_fall_on": "%1$s fell on a sharp spike", + "death.attack.biomancy.spike_fall_on.player": "%1$s was thrown into a spike pit by %2$s", + "death.attack.biomancy.spike_fall_on.item": "%1$s was skewered by a sharp spike by %2$s using %3$s", + "death.attack.biomancy.spike_impale": "%1$s was impaled by a sharp spike", + "death.attack.biomancy.spike_impale.player": "%1$s was impaled onto a sharp spike by %2$s", + "death.attack.biomancy.spike_impale.item": "%1$s was impaled onto a sharp spike by %2$s using %3$s", + "death.attack.biomancy.corrosive_acid": "%1$s succumbed to severe acid burns", + "death.attack.biomancy.corrosive_acid.player": "%1$s was doused with corrosive acid by %2$s", + "death.attack.biomancy.corrosive_acid.item": "%1$s was showered in corrosive acid by %2$s using %3$s", + "death.attack.biomancy.bleed": "%1$s perished from severe blood loss", + "death.attack.biomancy.bleed.player": "%1$s was drained of blood by %2$s", + "death.attack.biomancy.bleed.item": "%1$s was blood let by %2$s using %3$s", + "death.attack.biomancy.slash": "%1$s was shredded to ribbons", + "death.attack.biomancy.slash.player": "%1$s was ripped apart by %2$s", + "death.attack.biomancy.slash.item": "%1$s was eviscerate by %2$s using %3$s", + "death.attack.biomancy.tooth_projectile": "[WIP]", + "death.attack.biomancy.tooth_projectile.player": "[WIP] %1$s was forcefully implanted with teeth by %2$s", + "death.attack.biomancy.tooth_projectile.item": "[WIP] %1$s received a lethal dental implant by %2$s using %3$s", + "tooltip.biomancy.empty": "Empty", + "tooltip.biomancy.contains": "Contains: %1$s", + "tooltip.biomancy.nutrients_fuel": "Nutrients", + "tooltip.biomancy.primal_energy": "Primal Energy", + "tooltip.biomancy.nutrients_consumes": "Consumes %1$s u", + "tooltip.biomancy.consumption": "Consumption", + "tooltip.biomancy.bile_fuel": "Bile", + "tooltip.biomancy.blood_charge": "Blood Charge", + "tooltip.biomancy.contains_unique_dna": "Contains Unique Genetic Sequences", + "tooltip.biomancy.press_button_to": "Hold %1$s to %2$s", + "tooltip.biomancy.owner": "Owner: %1$s", + "tooltip.biomancy.slots": "Slots", + "tooltip.biomancy.drops_from": "Drops from", + "tooltip.biomancy.and_more": "and more...", + "tooltip.biomancy.action.show_info": "show info", + "tooltip.biomancy.action.self_inject": "inject yourself", + "tooltip.biomancy.action.self_extract": "extract from yourself", + "tooltip.biomancy.action.open_inventory": "open its inventory", + "tooltip.biomancy.action.activate": "activate", + "tooltip.biomancy.action.deactivate": "deactivate", + "tooltip.biomancy.action.reload": "reload", + "tooltip.biomancy.action.cycle": "cycle", + "tooltip.biomancy.action.switch_mode": "switch mode", + "tooltip.biomancy.action.enable_awakened_mode": "activate Awakened Mode", + "tooltip.biomancy.action.disable_awakened_mode": "cancel Awakened Mode", + "ability.biomancy.bleed_proc": "Eviscerating Slash", + "ability.biomancy.bleed_proc.desc": "When triggered, adds one Bleed Stack (max 2)", + "ability.biomancy.blood_explosion": "Blood Explosion", + "ability.biomancy.blood_explosion.desc": "On Bleed Stack, deals 10% of max health as damage", + "ability.biomancy.acid_coat": "Acid Coat", + "ability.biomancy.acid_coat.desc": "On Right-Click coats the blade in Acid for 10 seconds.\nFull-Strength Attacks inflict one stack of Armor Shred for 4s and one stack of Corrosion for 2s.\nCritical Hits inflict two stacks of Armor Shred for 4s.", + "ability.biomancy.thorny_hide": "Thorny Hide", + "ability.biomancy.thorny_hide.desc": "On successful block, deals thorns damage to the attacker", + "ability.biomancy.fleshkin_affinity": "Fleshkin Affinity", + "ability.biomancy.fleshkin_affinity.desc": "-5% Primordial Cradle Hostility", + "ability.biomancy.bio_alchemical_epidermis": "Bio-Alchemical Epidermis", + "ability.biomancy.bio_alchemical_epidermis.desc": "+15% Resistance to external application of harmful Status-Effects\n -25% Injection Resistance\n -25% Injection Damage", + "tooltip.biomancy.fire_rate": "Fire Rate", + "tooltip.biomancy.accuracy": "Accuracy", + "tooltip.biomancy.ammo": "Ammo", + "tooltip.biomancy.reload_time": "Reload Time", + "tooltip.biomancy.projectile_damage": "Projectile Damage", + "tooltip.biomancy.living_tool_state_is": "The Tool is %1$s", + "state.biomancy.living_tool.broken": "Broken", + "state.biomancy.living_tool.dormant": "Dormant", + "state.biomancy.living_tool.awakened": "Awakened", + "msg.biomancy.not_sleepy": "You don't feel sleepy...", + "msg.biomancy.not_enough_ammo": "Not enough Ammo", + "msg.biomancy.not_enough_nutrients": "Not enough Nutrients", + "msg.biomancy.not_enough_blood_charge": "Not enough Blood Charge", + "msg.biomancy.mob_too_old": "The Mob is too old", + "msg.biomancy.already_full": "Already Full", + "msg.biomancy.failed_to_store_mob": "Failed to store the mob", + "msg.biomancy.failed_to_spawn_mob": "Failed to spawn the stored mob", + "msg.biomancy.item_interaction_not_allowed": "Item interaction is not allowed", + "keyboard.biomancy.ctrl": "ctrl", + "keyboard.biomancy.alt": "alt", + "keyboard.biomancy.shift": "shift", + "keyboard.biomancy.right_mouse": "right mouse", + "bio_forge_tab.biomancy.search": "All", + "bio_forge_tab.biomancy.blocks": "Building Blocks", + "bio_forge_tab.biomancy.machines": "Machines", + "bio_forge_tab.biomancy.tools": "Tools", + "bio_forge_tab.biomancy.components": "Components", + "bio_forge_tab.biomancy.misc": "Misc", + "jei.biomancy.recipe.bio_lab": "Bio-Lab Recipes", + "jei.biomancy.recipe.decomposer": "Decomposer Recipes", + "jei.biomancy.recipe.digester": "Digester Recipes", + "jei.biomancy.recipe.bio_forge": "Bio-Forge Recipes", + "sounds.biomancy.ui.button.click": "Click Fleshy Button", + "sounds.biomancy.ui.menu.open": "Open Fleshy Menu", + "sounds.biomancy.ui.radial_menu.open": "Open Radial Menu", + "sounds.biomancy.item.injector.inject": "Injecting Serum", + "sounds.biomancy.item.injector.fail": "Injection Failed", + "sounds.biomancy.item.bone_marrow.drink": "Slurping Bone Marrow", + "sounds.biomancy.flesh_block.hit": "Hit Fleshy Block", + "sounds.biomancy.flesh_block.place": "Place Fleshy Block", + "sounds.biomancy.flesh_block.step": "Step on Fleshy Block", + "sounds.biomancy.flesh_block.break": "Break Fleshy Block", + "sounds.biomancy.flesh_block.fall": "Fall on Fleshy Block", + "sounds.biomancy.bony_flesh_block.hit": "Hit Bony Flesh Block", + "sounds.biomancy.bony_flesh_block.place": "Place Bony Flesh Block", + "sounds.biomancy.bony_flesh_block.step": "Step on Bony Flesh Block", + "sounds.biomancy.bony_flesh_block.break": "Break Bony Flesh Block", + "sounds.biomancy.bony_flesh_block.fall": "Fall on Bony Flesh Block", + "sounds.biomancy.flesh_door.open": "Open Fleshy Door", + "sounds.biomancy.flesh_door.close": "Close Fleshy Door", + "sounds.biomancy.claws.attack.strong": "Strong Claw Attack", + "sounds.biomancy.claws.attack.bleed_proc": "Eviscerating Slash triggers", + "sounds.biomancy.fleshkin.no": "Fleshkin disagrees", + "sounds.biomancy.fleshkin.eat": "Fleshkin eats", + "sounds.biomancy.fleshkin.break": "Fleshkin Break", + "sounds.biomancy.fleshkin.dormant": "Fleshkin becomes Dormant", + "sounds.biomancy.fleshkin.awakened": "Fleshkin becomes Awakened", + "sounds.biomancy.fleshkin_chest.open": "Open Fleshy Chest", + "sounds.biomancy.fleshkin_chest.close": "Close Fleshy Chest", + "sounds.biomancy.fleshkin_chest.bite_attack": "Fleshy Chest Bite Attack", + "sounds.biomancy.block.cradle.spawn_mob": "Primordial Cradle Spawns a Mob", + "sounds.biomancy.block.cradle.spawn_primordial_mob": "Primordial Cradle Spawns a Primal Mob", + "sounds.biomancy.block.cradle.became_full": "Primordial Cradle became full", + "sounds.biomancy.block.cradle.eat": "Primordial Cradle Eating", + "sounds.biomancy.block.cradle.no": "Primordial Cradle disagrees", + "sounds.biomancy.block.cradle.crafting_random": "Primordial Cradle is summoning", + "sounds.biomancy.cradle.spike_attack": "Primordial Cradle attacks", + "sounds.biomancy.ui.storage_sac.open": "Open Menu of Storage Sac", + "sounds.biomancy.ui.bio_forge.open": "Open Menu of Bio-Forge", + "sounds.biomancy.ui.bio_forge.select_recipe": "Select Recipe in Bio-Forge", + "sounds.biomancy.ui.bio_forge.take_result": "Craft Item in Bio-Forge", + "sounds.biomancy.block.decomposer.crafting": "Decomposer is crafting", + "sounds.biomancy.ui.decomposer.open": "Open Menu of Decomposer", + "sounds.biomancy.block.decomposer.eat": "Decomposer is eating", + "sounds.biomancy.block.decomposer.crafting_random": "Decomposer burps", + "sounds.biomancy.block.decomposer.crafting_completed": "Decomposer finished crafting", + "sounds.biomancy.block.bio_lab.crafting": "Bio-Lab is crafting", + "sounds.biomancy.ui.bio_lab.open": "Open Menu of Bio-Lab", + "sounds.biomancy.block.bio_lab.crafting_random": "Bio-Lab is slurping", + "sounds.biomancy.block.bio_lab.crafting_completed": "Bio-Lab finished crafting", + "sounds.biomancy.block.digester.crafting": "Digester is crafting", + "sounds.biomancy.ui.digester.open": "Open Menu of Digester", + "sounds.biomancy.block.digester.crafting_random": "Digester is burping", + "sounds.biomancy.block.digester.crafting_completed": "Digester finished crafting", + "sounds.biomancy.entity.flesh_blob.jump": "Flesh Blob Jump", + "sounds.biomancy.entity.flesh_blob.hurt": "Flesh Blob Hurt", + "sounds.biomancy.entity.flesh_blob.death": "Flesh Blob Death", + "sounds.biomancy.entity.flesh_blob.ambient": "Flesh Blob Ambient", + "sounds.biomancy.entity.flesh_blob.growl": "Flesh Blob Growls", + "sounds.biomancy.entity.flesh_blob.mew_purr": "Flesh Blob Purrs", + "sounds.biomancy.entity.flesh_cow.ambient": "Flesh Cow moos", + "sounds.biomancy.entity.flesh_cow.hurt": "Flesh Cow hurts", + "sounds.biomancy.entity.flesh_cow.death": "Flesh Cow dies", + "sounds.biomancy.entity.flesh_sheep.ambient": "Flesh Sheep baahs", + "sounds.biomancy.entity.flesh_sheep.hurt": "Flesh Sheep hurts", + "sounds.biomancy.entity.flesh_sheep.death": "Flesh Sheep dies", + "sounds.biomancy.entity.flesh_pig.ambient": "Flesh Pig oinks", + "sounds.biomancy.entity.flesh_pig.hurt": "Flesh Pig hurts", + "sounds.biomancy.entity.flesh_pig.death": "Flesh Pig dies", + "sounds.biomancy.entity.flesh_chicken.ambient": "Flesh Chicken clucks", + "sounds.biomancy.entity.flesh_chicken.hurt": "Flesh Chicken hurts", + "sounds.biomancy.entity.flesh_chicken.death": "Flesh Chicken dies", + "block.minecraft.banner.biomancy.mascot_base.white": "White Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.orange": "Orange Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.magenta": "Magenta Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.light_blue": "Light Blue Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.yellow": "Yellow Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.lime": "Lime Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.pink": "Pink Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.gray": "Gray Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.light_gray": "Light Gray Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.cyan": "Cyan Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.purple": "Purple Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.blue": "Blue Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.brown": "Brown Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.green": "Green Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.red": "Red Mascot Base", + "block.minecraft.banner.biomancy.mascot_base.black": "Black Mascot Base", + "block.minecraft.banner.biomancy.mascot_outline.white": "White Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.orange": "Orange Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.magenta": "Magenta Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.light_blue": "Light Blue Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.yellow": "Yellow Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.lime": "Lime Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.pink": "Pink Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.gray": "Gray Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.light_gray": "Light Gray Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.cyan": "Cyan Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.purple": "Purple Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.blue": "Blue Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.brown": "Brown Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.green": "Green Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.red": "Red Mascot Outline", + "block.minecraft.banner.biomancy.mascot_outline.black": "Black Mascot Outline", + "block.minecraft.banner.biomancy.mascot_accent.white": "White Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.orange": "Orange Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.magenta": "Magenta Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.light_blue": "Light Blue Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.yellow": "Yellow Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.lime": "Lime Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.pink": "Pink Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.gray": "Gray Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.light_gray": "Light Gray Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.cyan": "Cyan Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.purple": "Purple Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.blue": "Blue Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.brown": "Brown Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.green": "Green Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.red": "Red Mascot Accent", + "block.minecraft.banner.biomancy.mascot_accent.black": "Black Mascot Accent", + "advancements.biomancy.root.title": "Whispers in the Meat", + "advancements.biomancy.root.description": "You feel a presence in the flesh, faint whispers reach your ears:\n\n \"Raw Meat is useful...\"\n", + "advancements.biomancy.raw_meat_collection.title": "Collector of Raw Meats", + "advancements.biomancy.raw_meat_collection.description": "Collect each type of prime meat. Pork, beef, chicken and mutton reflect their source. Primeval whispers of absurdity. You need to catch them all!", + "advancements.biomancy.craft_primal_core.title": "Primal Crafting", + "advancements.biomancy.craft_primal_core.description": "The presence seems lost, fading into the dark...\n\nCraft the Primordial Core from raw meats and ender pearls to bridge the gap.", + "advancements.biomancy.primal_vision.title": "Primal Vision", + "advancements.biomancy.primal_vision.description": "You feel bare before the oculus. The mirror leers at you... infinite reflections of yourself... eternal cycles... meaningless existence?", + "advancements.biomancy.greedy_butcher.title": "Greedy Butcher", + "advancements.biomancy.greedy_butcher.description": "You've acquired a taste for organic trinkets. Craft the plundering Sickle to get them fresh from your victims death.", + "advancements.biomancy.organ_trader.title": "Organ Trader", + "advancements.biomancy.organ_trader.description": "Become the funnel for fleshy parts and trade various organs with villagers.", + "advancements.biomancy.poacher.title": "Rare Animal Poacher", + "advancements.biomancy.poacher.description": "You have no morals and poached endangered Animals.", + "advancements.biomancy.predator_killer.title": "Predator Killer", + "advancements.biomancy.predator_killer.description": "Hunt predators and collect their fangs and claws.", + "advancements.biomancy.cat_killer.title": "Kitty Cat Killer", + "advancements.biomancy.cat_killer.description": "Kill a innocent cat.", + "advancements.biomancy.cradle.title": "Cradle of Life", + "advancements.biomancy.cradle.description": "The Primordial Core is whispering of a bowl filled with life... build the flesh construct and feed it with organic materials.", + "advancements.biomancy.healing_activator_sacrifice.title": "Healing Activator", + "advancements.biomancy.healing_activator_sacrifice.description": "It's seems like items rich in life energy are needed. Jumpstart the process with a few healing/regen potions, other special foods or artifacts containing health properties.", + "advancements.biomancy.nether_star_sacrifice.title": "Superior Sacrifice", + "advancements.biomancy.nether_star_sacrifice.description": "Sacrifice a Nether Star and watch it's consequences.", + "advancements.biomancy.raw_meat_sacrifice.title": "Tartar Delight", + "advancements.biomancy.raw_meat_sacrifice.description": "Serve raw meat to the Primordial Cradle.", + "advancements.biomancy.cooked_meat_sacrifice.title": "Cooked Meat Disrelish", + "advancements.biomancy.cooked_meat_sacrifice.description": "Serve cooked meat to the Primordial Cradle.", + "advancements.biomancy.malignant_growth.title": "Malignant Growth", + "advancements.biomancy.malignant_growth.description": "Cultivate a flesh mound and harvest it's flesh. Excessively use your cradle or sacrifice items that contain superior life energy.", + "advancements.biomancy.primal_orifice.title": "Trypophobia?", + "advancements.biomancy.primal_orifice.description": "Explore your flesh mound and harvest flesh blocks perforated with many holes.", + "advancements.biomancy.living_flesh.title": "Betrayal of Life", + "advancements.biomancy.living_flesh.description": "Kill a innocent Flesh Blob to progress further. Twist their essence to your will..", + "advancements.biomancy.decomposer.title": "Munch & Crunch", + "advancements.biomancy.decomposer.description": "You suddenly feel disgusted by the composter. You should use a semi-living construct to decompose things into their base parts.", + "advancements.biomancy.bio_forge.title": "Organic Smithing", + "advancements.biomancy.bio_forge.description": "You dreamt of a Bio-Construct weaving organic parts together into intricate semi-living things... You don't know when, but you built it.", + "advancements.biomancy.digester.title": "Yummy Paste", + "advancements.biomancy.digester.description": "You feel tired of feeding your Bio-Constructs with poor quality food. You have the urge to produce a nutrients enriched yellow-green paste.", + "advancements.biomancy.bio_lab.title": "Is this still Alchemy?", + "advancements.biomancy.bio_lab.description": "You had an epiphany, why use crude inorganic tools to brew potions if an Bio-Construct can do it better. No longer do you need to mix or adjust the heat by yourself.", + "advancements.biomancy.bio_injector.title": "Injections", + "advancements.biomancy.bio_injector.description": "Craft a Injector to be able to forcefully inject Serums into all living things.", + "advancements.biomancy.organic_compounds.title": "Organic Bio-Alchemy", + "advancements.biomancy.organic_compounds.description": "Combine various organic secretions and substances to create Compounds and Serums.", + "advancements.biomancy.exotic_compounds.title": "Exotic Bio-Alchemy", + "advancements.biomancy.exotic_compounds.description": "Combine organic things with exotic compounds to create cures and cleansing fluids.", + "advancements.biomancy.genetic_compounds.title": "Genetic Bio-Alchemy", + "advancements.biomancy.genetic_compounds.description": "Combine organic things with genetic compounds to create fluids that influence growth and fertility." } \ No newline at end of file diff --git a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json index a32ab96ffbd8..6723f7e18915 100644 --- a/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json +++ b/projects/1.20/assets/biomancy/biomancy/lang/zh_cn.json @@ -98,7 +98,7 @@ "item.biomancy.organic_compound": "有机化合物", "item.biomancy.organic_compound.tooltip": "由胆汁和营养素调制而成的黏稠原液。", "item.biomancy.unstable_compound": "不稳定化合物", - "item.biomancy.unstable_compound.tooltip": "化学结构极其不稳定,只需要轻轻摇晃就会爆发出难以想象的力量。", + "item.biomancy.unstable_compound.tooltip": "化学结构极其不稳定,只需要轻轻摇晃就会爆发出难以想象的力量。\n爆炸将会产生高温,目前已知可以液化岩浆块。", "item.biomancy.exotic_compound": "异质化合物", "item.biomancy.exotic_compound.tooltip": "十分不对劲的物质,由各种奇异材料和痕量元素混合而来。", "item.biomancy.genetic_compound": "遗传化合物", @@ -124,13 +124,16 @@ "serum.biomancy.cleansing_serum.tooltip": "祛除生物体内一切外来要素\n对于那些牛奶无法解除的效果非常有效。", "serum.biomancy.breeding_stimulant": "配种兴奋剂", "item.biomancy.breeding_stimulant": "配种兴奋剂", - "serum.biomancy.breeding_stimulant.tooltip": "使动物极度亢奋,让其能在短时间内繁殖多次。", + "serum.biomancy.breeding_stimulant.tooltip": "一种强效药物,可使动物极度亢奋,在短时间内繁殖多次。\n请谨慎使用,滥用此药物将会使后代产生不良突变。", "serum.biomancy.absorption_boost": "伤痛反应剂", "item.biomancy.absorption_boost": "伤痛反应剂", "serum.biomancy.absorption_boost.tooltip": "为生物和玩家提供类似于伤害吸收的可堆叠额外生命值。", "serum.biomancy.insomnia_cure": "失眠抑制剂", "item.biomancy.insomnia_cure": "失眠抑制剂", "serum.biomancy.insomnia_cure.tooltip": "重置未睡眠时长,相当长一段时间内不用再睡觉了。\n有了它谁还喝咖啡。", + "serum.biomancy.frenzy_serum": "狂化血清", + "item.biomancy.frenzy_serum": "狂化血清", + "serum.biomancy.frenzy_serum.tooltip": "强效的可叠加药物,可以极大程度提高你的攻击伤害、攻击速度和移动速度,但效果结束后会有停药反应。作用于生物时会显著提高它们的敌意和攻击性。这种血清对兔子似乎有着不可逆转的影响。\n停药后常见副作用包括:头晕、乏力、行动困难。恢复使用以缓解,或尝试食用含糖食物。", "item.biomancy.mascot_patterns": "旗帜图案", "item.biomancy.mascot_patterns.desc": "血肉重铸吉祥物", "item.biomancy.hungry_flesh_blob_spawn_egg": "饥饿肉块刷怪蛋", @@ -138,6 +141,12 @@ "item.biomancy.legacy_flesh_blob_spawn_egg": "旧版肉块刷怪蛋", "item.biomancy.primordial_flesh_blob_spawn_egg": "原初肉块刷怪蛋", "item.biomancy.primordial_hungry_flesh_blob_spawn_egg": "饥饿原初肉块刷怪蛋", + "item.biomancy.flesh_cow_spawn_egg": "血肉牛刷怪蛋", + "item.biomancy.flesh_sheep_spawn_egg": "血肉绵羊刷怪蛋", + "item.biomancy.flesh_pig_spawn_egg": "血肉猪刷怪蛋", + "item.biomancy.flesh_chicken_spawn_egg": "血肉鸡刷怪蛋", + "item.biomancy.chroma_sheep_spawn_egg": "缤纷绵羊刷怪蛋", + "item.biomancy.thick_fur_sheep_spawn_egg": "厚毛绵羊刷怪蛋", "block.biomancy.primordial_cradle": "原初温床", "block.biomancy.primordial_cradle.tooltip": "向原初温床献上足够的祭品,便可召唤原初使者——精致的血肉", "block.biomancy.decomposer": "分解器", @@ -176,10 +185,16 @@ "block.biomancy.packed_flesh_stairs.tooltip": "用打包的肉块做成的楼梯,这东西够坚固吗?", "block.biomancy.packed_flesh_wall": "打包肉块墙", "block.biomancy.packed_flesh_wall.tooltip": "一面结实的肉墙。", - "block.biomancy.flesh_pillar": "血肉柱", - "block.biomancy.flesh_pillar.tooltip": "骨头和血肉拼凑成的柱子。", "block.biomancy.fibrous_flesh": "富纤维血肉块", "block.biomancy.fibrous_flesh.tooltip": "用某个家伙的内脏做成的奇怪肉块。", + "block.biomancy.fibrous_flesh_slab": "富纤维血肉台阶", + "block.biomancy.fibrous_flesh_slab.tooltip": "用某个家伙的内脏做成的奇怪台阶。", + "block.biomancy.fibrous_flesh_stairs": "富纤维血肉楼梯", + "block.biomancy.fibrous_flesh_stairs.tooltip": "用某个家伙的内脏做成的奇怪楼梯。", + "block.biomancy.fibrous_flesh_wall": "富纤维血肉墙", + "block.biomancy.fibrous_flesh_wall.tooltip": "用某个家伙的内脏做成的奇怪墙壁。", + "block.biomancy.flesh_pillar": "血肉柱", + "block.biomancy.flesh_pillar.tooltip": "骨头和血肉拼凑成的柱子。", "block.biomancy.chiseled_flesh": "雕纹血肉块", "block.biomancy.chiseled_flesh.tooltip": "尊贵又华丽的肉块……真是赏心悦目", "block.biomancy.ornate_flesh": "装饰用血肉块", @@ -241,6 +256,12 @@ "block.biomancy.biometric_membrane.unique": "唯一生物识别膜", "block.biomancy.modular_larynx": "模块化咽喉", "block.biomancy.modular_larynx.tooltip": "类似于自动点唱机,但由自适应咽喉制作而成。植入精华并通入红石信号即可重现生物声音。\n\n手持生物精华右击以植入。\n空手潜行右击以取出。\n\n你也可以使用漏斗自动化这两种行为。\n", + "block.biomancy.modular_larynx.tooltip.1": "放置在灵魂沙或灵魂土上时:", + "block.biomancy.modular_larynx.tooltip.2": "发出死亡音效", + "block.biomancy.modular_larynx.tooltip.3": "放置在岩浆块上时:", + "block.biomancy.modular_larynx.tooltip.4": "发出受伤音效", + "block.biomancy.modular_larynx.tooltip.5": "放置在其他方块上时:", + "block.biomancy.modular_larynx.tooltip.6": "发出环境音效", "block.biomancy.primal_flesh": "原生血肉块", "block.biomancy.primal_flesh.tooltip": "原始而纯洁,你最好别用你那脏爪子碰它。", "block.biomancy.primal_flesh_slab": "原生血肉台阶", @@ -278,14 +299,21 @@ "block.biomancy.primal_bloom": "原生肉蕾", "block.biomancy.primal_bloom.tooltip": "奇异的花朵,具有原初之美。\n\n会将成熟的莓果向空中发射,以此传播繁衍。\n莓果着陆时会爆炸,并产生恶性脉络。", "block.biomancy.primal_orifice": "原生孔腔", - "block.biomancy.primal_orifice.tooltip": "满是孔洞的原生肉块,像是在分泌一种酸性的汁液。\n可以用瓶子或桶接取。", + "block.biomancy.primal_orifice.tooltip": "奇形怪状的多孔血肉块,在不断的分泌胃液。这种孔腔生长在血肉丘室中,可以用铁桶或瓶子接取产生的强酸液体。", "block.biomancy.acid_fluid_block": "胃酸", + "block.biomancy.acid_cauldron": "装有胃酸的炼药锅", "fluid_type.biomancy.acid": "酸液", "entity.biomancy.hungry_flesh_blob": "饥饿肉块", "entity.biomancy.flesh_blob": "肉块", "entity.biomancy.legacy_flesh_blob": "旧版肉块", "entity.biomancy.primordial_flesh_blob": "原初肉块", "entity.biomancy.primordial_hungry_flesh_blob": "饥饿原初肉块", + "entity.biomancy.flesh_cow": "血肉牛", + "entity.biomancy.flesh_sheep": "血肉绵羊", + "entity.biomancy.flesh_pig": "血肉猪", + "entity.biomancy.flesh_chicken": "血肉鸡", + "entity.biomancy.chroma_sheep": "缤纷绵羊", + "entity.biomancy.thick_fur_sheep": "厚毛绵羊", "enchantment.biomancy.despoil": "抽筋剥骨", "enchantment.biomancy.despoil.desc": "击杀生物时会额外掉落特殊战利品。", "enchantment.biomancy.anesthetic": "麻醉", @@ -300,6 +328,10 @@ "item.minecraft.splash_potion.effect.biomancy.gastric_juice": "喷溅型胃液", "item.minecraft.lingering_potion.effect.biomancy.gastric_juice": "滞留型胃液", "item.minecraft.tipped_arrow.effect.biomancy.gastric_juice": "胃液之箭", + "item.minecraft.potion.effect.biomancy.primordial_infestation": "原初侵蚀药水", + "item.minecraft.splash_potion.effect.biomancy.primordial_infestation": "喷溅型原初侵蚀药水", + "item.minecraft.lingering_potion.effect.biomancy.primordial_infestation": "滞留型原初侵蚀药水", + "item.minecraft.tipped_arrow.effect.biomancy.primordial_infestation": "原初侵蚀之箭", "effect.biomancy.corrosive": "腐蚀", "effect.biomancy.armor_shred": "碎甲", "effect.biomancy.libido": "生育亢奋", @@ -307,6 +339,9 @@ "effect.biomancy.essence_anemia": "精华流失", "effect.biomancy.drowsy": "昏昏欲睡", "effect.biomancy.despoil": "抽筋剥骨", + "effect.biomancy.frenzy": "狂暴", + "effect.biomancy.withdrawal": "停药反应", + "effect.biomancy.primordial_infestation": "原初侵蚀", "serum.biomancy.empty": "错误:无效血清!", "death.attack.biomancy.chest_bite": "%1$s想打开一个箱子,但被吞了进去", "death.attack.biomancy.primordial_spikes": "%1$s被原初尖刺刺穿了", @@ -322,6 +357,9 @@ "death.attack.biomancy.bleed": "%1$s因严重出血而死", "death.attack.biomancy.bleed.player": "%1$s被%2$s抽光了血液", "death.attack.biomancy.bleed.item": "%1$s被%2$s用%3$s放了血", + "death.attack.biomancy.slash": "%1$s被切成了肉丝", + "death.attack.biomancy.slash.player": "%1$s被%2$s撕碎了", + "death.attack.biomancy.slash.item": "%1$s被%2$s用%3$s取出了内脏", "death.attack.biomancy.tooth_projectile": "[WIP]", "death.attack.biomancy.tooth_projectile.player": "[WIP] %1$s被%2$s执行了非法植牙手术", "death.attack.biomancy.tooth_projectile.item": "[WIP] %1$s被%2$s用%3$s执行了非法植牙手术", @@ -452,6 +490,18 @@ "sounds.biomancy.entity.flesh_blob.ambient": "肉块:咕噜声", "sounds.biomancy.entity.flesh_blob.growl": "肉块:吼叫", "sounds.biomancy.entity.flesh_blob.mew_purr": "肉块:呼噜声", + "sounds.biomancy.entity.flesh_cow.ambient": "血肉牛:哞~", + "sounds.biomancy.entity.flesh_cow.hurt": "血肉牛:受伤", + "sounds.biomancy.entity.flesh_cow.death": "血肉牛:死亡", + "sounds.biomancy.entity.flesh_sheep.ambient": "血肉羊:咩~", + "sounds.biomancy.entity.flesh_sheep.hurt": "血肉羊:受伤", + "sounds.biomancy.entity.flesh_sheep.death": "血肉羊:死亡", + "sounds.biomancy.entity.flesh_pig.ambient": "血肉猪:哼叫", + "sounds.biomancy.entity.flesh_pig.hurt": "血肉猪:受伤", + "sounds.biomancy.entity.flesh_pig.death": "血肉猪:死亡", + "sounds.biomancy.entity.flesh_chicken.ambient": "血肉鸡:咯咯叫", + "sounds.biomancy.entity.flesh_chicken.hurt": "血肉鸡:受伤", + "sounds.biomancy.entity.flesh_chicken.death": "血肉鸡:死亡", "block.minecraft.banner.biomancy.mascot_base.white": "白色吉祥物底色", "block.minecraft.banner.biomancy.mascot_base.orange": "橙色吉祥物底色", "block.minecraft.banner.biomancy.mascot_base.magenta": "品红色吉祥物底色", @@ -522,10 +572,16 @@ "advancements.biomancy.cradle.description": "原初核心在低语着满溢生命力的碗装容器……造出那种血肉造物,然后给它喂食有机材料。", "advancements.biomancy.healing_activator_sacrifice.title": "治疗性激活剂", "advancements.biomancy.healing_activator_sacrifice.description": "看起来我们还需要一些富含生命力的物品。用治疗/再生药水,或者类似的食物/人造物试试?", + "advancements.biomancy.nether_star_sacrifice.title": "优质祭品", + "advancements.biomancy.nether_star_sacrifice.description": "献上一颗下界之星,然后看看会发生什么后果。", "advancements.biomancy.raw_meat_sacrifice.title": "生肉乐事", "advancements.biomancy.raw_meat_sacrifice.description": "给原初温床喂食一些血肉。", "advancements.biomancy.cooked_meat_sacrifice.title": "熟成之味", "advancements.biomancy.cooked_meat_sacrifice.description": "给原初温床喂食一些熟肉。", + "advancements.biomancy.malignant_growth.title": "恶性增殖", + "advancements.biomancy.malignant_growth.description": "滋养一座血肉山丘并收集其上的血肉。让温床过度孕育或献祭包含优质生命能量的物品以产生。", + "advancements.biomancy.primal_orifice.title": "密集恐惧症?", + "advancements.biomancy.primal_orifice.description": "探索这座血肉山丘,收集疏松多孔的血肉块。", "advancements.biomancy.living_flesh.title": "背叛生命", "advancements.biomancy.living_flesh.description": "杀死一只天真无邪的肉块,这样才能推进流程。按照你的想法随意扭曲它们的精华……", "advancements.biomancy.decomposer.title": "干渴与噬咬",